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Yumah

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Yumahz

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About this mod

My first mod fixes the Magick Archer's endgame viability by rebalancing stat growth, allowing you to play this class from start to finish without sacrificing power. Five different presets available (Perfect Balance, PB 100+ Magic Attack, Sorcerer Stats, Assassin Reversed, and AR 100+ PB). MERGE and .arc versions.

Permissions and credits
I created my first mod for Dragon's Dogma because I was frustrated with the Magick Archer class's progression. Like many players, I found it disappointing that to optimize a Magick Archer for endgame content, you needed to spend most of your playthrough as different vocations (typically Mage/Sorcerer) until reaching level 200, only then switching to your preferred class.

This artificial limitation on class enjoyment contradicted the game's otherwise excellent freedom of playstyle. Why should players who love the Magick Archer's unique hybrid combat style be forced to play hundreds of hours as something else first?
My mod addresses this issue by rebalancing the stat growth of the Magick Archer vocation, allowing players to enjoy this class from the beginning without sacrificing endgame viability.

I've created five different preset options for players with different preferences, I couldn't find how to add images here, so the stats sheet is in media.

- Perfect Balance:
This preset modifies levels 10-90 to focus more on damage than defense, while maintaining original health and stamina values. From level 100 onward, I've only swapped 1 magic defense point for 1 magic attack point per level, keeping it close to the original but less defense-focused.

- Perfect Balance 100+ Magic Attack:
Similar to standard Perfect Balance for levels 10-90, but from level 100 onward, stat distribution matches the Sorcerer—focusing entirely on magic attack and magic defense with no physical attack growth.

- Sorcerer Leveling Stats:
This preset directly addresses the common advice to "play Mage (1-10) then Sorcerer (10-200) before switching to Magick Archer." I've modified all attributes from levels 10-200 to exactly match Sorcerer stats, allowing optimal min-maxing while playing as Magick Archer from the start. This is what I use in my own playthroughs.

- Assassin Reversed:
An experimental preset inspired by the question: "If Assassin (yellow/red hybrid) is super attack-focused, why can't Magick Archer (yellow/blue hybrid) be similarly powerful?" This preset mirrors Assassin's health and stamina values exactly, but inverts the offensive stats—where Assassin excels in physical attack, this Magick Archer excels in magical attack. Defenses are similarly inverted.

- Assassin Reversed 100+ Perfect Balance:
Similar to "Assassin Reversed" but transitions to Perfect Balance stat distribution after level 100, preventing unnecessarily high damage scaling in late game.

Since this is my first mod, I welcome feedback from anyone who tries those presets, I also accept requests or ideas for different presets.

Please endorse if you like it!