Augments the pep system with a tension system akin to DQ8 that is more impactful and strategic.
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Changelogs
Version 0.1.3
Changed pak file name to sort earlier in load order (done to improve future mod compatibility)
**Please remove any previous versions when updating** (this prevents the newest version from being overridden by an older version of the mod)
Version 0.1.2
Small DT changes to improve mod compatibility
Changed 'Egg-On' to only allow other characters to be selected (not the character using 'Egg-On')
'Pep Up' is now a distinct (different) action ID from 'Psych-Up'. This allows Hero to learn/use (regular) 'Pep Up' ability as they could before in the Luminary skill tree. This also improves future compatibility with other mods
NOTE: Characters with 'Psych-Up' from previous versions will have both 'Pep Up' and 'Psych-Up' after updating.
Version 0.1.1
Slightly evened out the MP cost of the Psych-Up abilities, now costs: 12, 20, and 28 MP respectively
Added "Egg-On" ability from DQ9- allows some characters to give another character 'Tension x1' status for slightly higher MP cost (15)
Toned down / evened out the brightness of each tension level's particle effects by adjusting color scale. Effects remain prominent, but no longer as obtrusive
Version 0.0.6
Adjusted Tension x2 particle effect to make the character slightly more visible with a still more prominent aura (compared to x1)
Added Tension x3 ability with new aura color, style and size
Adjusted Pep Pops and Pep Pips ActionOddEffect such that they now provide an immediate boost to Tension x2
Fixed an oversight resulting in status effect icons appearing offset in the battle UI (invisible status icons)
Version 0.0.5
Psych-Up no longer learned via LevelUp table, and is instead gained by learning any passive ability on the skill tree
Edited DT_Action_ArticleInfo to add names for Psych-Up (previously 'Pep Up') and Psych-Up x2
Added OddEffect to make Psych-Up x2 available when Psych-Up (x1) is used
Shortened the animation for Psych-Up action in battle
Added effect changes for Psych-Up x2 (larger aura, changed color)
Re-balanced Psych-Up/Tension such that x1 only costs 8MP but only lasts 1 turn, x2 may last up to 2 with 22MP cost
Version 0.0.4
Changed pep-up to a separate status -- automatic peps seen in battle no longer invoke the tension status
(Pep pops and pips changed to invoke tension status instead of pep)
Re-balanced the stat boosts to work more as expected (much less overpowered)
Version 0.0.3
Adjusted the # of turns for tension from 2-3 turns to straight 2 turns
Adjusted the particle effect to better fit character bodies (not quite as overly large)
Adjusted the animation of the psych-up action to better fit (now uses a similar animation to Oomph instead of item use animation)
Version 0.0.2
Lowered Psych-Up MP cost to 18
Fixed the particle effect to apply properly using a DataTable edit to point to the Blueprint file -- now the effect centers more properly on the characters and will dissipate when tension status is lost
This mod overhauls the much maligned "pep" system used by the game to work more like the "tension" system of DQ8 and DQ9.
Key changes:
All characters are able to 'Psych-Up' at any time using an ability (no more relying on semi-random peps for partner abilities!)
-> this skill costs 12 MP, learning any passive ability on a character's skill panels should unlock it (e.g. "Strength +5" or "Resilience +10") -> using 'Psych-Up' will unlock 'Psych-Up x2' ability on the next turn, costing 20 MP -> using 'Psych-Up x2' will unlock 'Psych-Up x3' on the next turn, costing 28 MP
New in 0.1.1: Certain characters (Hero, Erik, Serena, Sylvando, Rab) are also able to use 'Egg-On' (from DQ9)
-> this skill costs 15 MP, is learned via a specific passive ability on the characters skill tree (Luminary/Guile/Harpistry/Litheness/etc) -> allows them to 'Psych-Up' another character in the active party up to x1.
Tension status lasts for 1 turn (instead of the 5-7 turns of the pep system)
-> Tension x2 lasts for 1-2 turns -> Tension x3 lasts for 2-3 turns
Attacks/crit chance/etc have a 1.7x multiplier (instead of the 1.03 - 1.2x multiplier of the pep system)
-> These multipliers apply to strength/magical might/resilience/etc before other calculations are applied. -> Tension x2 has a 3x multiplier -> Tension x3 has a 5x multiplier
Installation instructions
Copy the .pak file into <steamapps>\common\DRAGON QUEST XI S\Game\Content\Paks
(where <steamapps> is typically C:\Program Files (x86)\Steam\steamapps\ depending on your installation )