Dragon Quest XI S: Definitive Edition
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mike9k1

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mike9k1

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About this mod

Augments the pep system with a tension system akin to DQ8 that is more impactful and strategic.

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This mod overhauls the much maligned "pep" system used by the game to work more like the "tension" system of DQ8 and DQ9. 

Key changes:

  • All characters are able to 'Psych-Up' at any time using an ability (no more relying on semi-random peps for partner abilities!)
-> this skill costs 12 MP, learning any passive ability on a character's skill panels should unlock it (e.g. "Strength +5" or "Resilience +10")
-> using 'Psych-Up' will unlock 'Psych-Up x2' ability on the next turn, costing 20 MP
-> using 'Psych-Up x2' will unlock 'Psych-Up x3' on the next turn, costing 28 MP

  • New in 0.1.1: Certain characters (Hero, Erik, Serena, Sylvando, Rab) are also able to use 'Egg-On' (from DQ9)
-> this skill costs 15 MP, is learned via a specific passive ability on the characters skill tree (Luminary/Guile/Harpistry/Litheness/etc)
-> allows them to 'Psych-Up' another character in the active party up to x1. 

  • Tension status lasts for 1 turn (instead of the 5-7 turns of the pep system)
-> Tension x2 lasts for 1-2 turns
-> Tension x3 lasts for 2-3 turns

  • Attacks/crit chance/etc have a 1.7x multiplier (instead of the 1.03 - 1.2x multiplier of the pep system)
-> These multipliers apply to strength/magical might/resilience/etc before other calculations are applied.
-> Tension x2 has a 3x multiplier 
-> Tension x3 has a 5x multiplier


Installation instructions

Copy the .pak file into <steamapps>\common\DRAGON QUEST XI S\Game\Content\Paks

(where <steamapps> is typically C:\Program Files (x86)\Steam\steamapps\ depending on your installation )