Increases the density of grass throughout the game, as well as improvements to trees and other foliage.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
KomodoXeno- created the original grass density mod as well as publishing documentation on model replacements -- many mods would not be possible without their help!
Slightly more aggressive LOD scaling // minor performance improvement
Version 0.4.8
Added LODs to most common grass meshes -- this should simultaneously increase performance and draw distance
Version 0.4.7
Fixed a material reference issue // collision bug with SM_Tree_974 -- thanks to Classic_Gamer#4520 for reporting the issue
Added material MI_Tree_974_A and corresponding textures T_Tree_974_A_C/J/N
Version 0.4.6
Removed duplicate vertices from grass meshes reducing most by 30%+ and SM_Grass_301 (the most common grass) by 60%+
Disabled index buffer generation (not necessary with grasses) for further size reduction
Version 0.4.5
Fixed a regression with Stree_151 (material order issue)
Version 0.4.4
Enabled backface culling on the most common grass materials (potential performance improvement?)
Version 0.4.3
Identified a developer oversight:
---> Materials "MI_Hedgeleafb_Y_861" and "MI_Hedgetreeb_Y_861_Duo" have their intended names swapped, not sure if this was a new oversight in DE or a carryover from OG's development
Fixed an issue with "SM_Hedgetreeb_Y_861" that occurred due to the swapped material labels
Version 0.4.2
Fixed a packing issue that caused tree changes to not show up correctly.
Fixed a material order issue causing some tall cedar trees (SM_Stree_A, Stree_B, 299 & 151) to appear oddly
Version 0.4.1
Initial upload - integrated grass density meshes from KomodoXeno with additional tree meshes developed
Fixed normals, tested, and packed for general distribution
Designed as a successor to the KX Grass Density Mod, this version features the same grass improvements and adds improved trees, foliage and other overworld elements from the original (OG) version of the game as well.
Changelog: -0.4.1: Wheat field and standard tree overhaul (selection of evergreens, white birch, etc.) -0.4.2 & 0.4.3: Small fixes -0.4.4-0.5.2: Grass Optimizations (backface culling, duplicate removal, and LOD scaling)
Tuning:
If using a customized INI, go ahead and set "foliage.LODDistanceScale=5" at the very bottom.
The original INI was made for the low density grass which had fewer LOD levels, so you will occasionally see "15" recommended. That is overkill with this mod and "5" should look exactly identical while drastically increasing your framerate. Beyond that, feel free to tweak this further to your liking.
Special Thanks: komodoxeno - created the original grass density mod, as well as extensive research and documentation on model importing which was instrumental in many recent modding breakthroughs.