Improves the overall clarity and definition of the game's sprites
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 0.0.2
Added changes for the following boss monsters: Orochi, Boss Troll, King Hydra, Soul of Baramos, Bones of Baramos, Baramos, Baramonster, Xenlon, Grandragon, Garboyle / Revenant
Version 0.0.1
Initial upload - applied changes to player characters
This mod was mostly made in response to some remarks i've heard about the game's battle sprites for the characters (and a few bosses). It appears some sort of smoothing filter was applied by the developers to certain sprites causing a more smoothed appearance inconsistent with the game's overall presentation.
We're able to see some evidence of this on some beta assets left over in the game's files:
We also see this when comparing some enemies (which were left unaltered) vs their boss counterparts:
As such, I applied a few overall tweaks to help mitigate this and liked the results so I decided to publish them here.
Installation:
Copy the enclosed .pak into <steamapps>\Dragon Quest III HD-2D Remake\Game\Content\Paks