Dragon Ball Xenoverse 2

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Ydok4

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ydok4

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About this mod

Tournament Mode is a series of parallel quests providing back-to-back 1v1 fights inspired by World Tournament and Arcade modes in past Dragonball Z games.

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Tournament Mode is a series of parallel quests providing back-to-back 1v1 fights inspired by World Tournament and Arcade modes in past Dragonball Z games.

Background:
I really felt the omission of a tournament/arcade mode in Xenoverse 2. In the old games I loved being able to pick a character and fight against random AI.

Gulfric's Random tournament mods (here and here) showed that it was possible to create something similar to the previous games but they had some issues, such as:
-Lack of AI skills.
-No progression through the tournament rounds.
-Buggy generic dialogue and character spawns.
-Missing AI combat grunts.

This mod fixes all of these problems and provides several parallel quests that will keep you fighting!

Features:
15 tournaments with rosters based on past games.
Characters have skills assigned based on what they have available in Parallel Quests.
Generic dialogue is disabled due to bugs but you will still hear unique dialogue between characters.
HP is set to 2 bars for both the player and AI at the start of the tournament and will gradually increase to 3 bars in the final round.
Starting AI Ki will scale depending on round number.

Tournament progression:
  • As you progress through the rounds you are more likely to fight tougher characters. This gives every character a chance to shine and gives the player a fitting finale.
  • Characters are assigned to multiple rounds and each round can have different characters spawn. This lets you replay each tournament over and over again!
  • Duplicate prevention. If you fight Goku in round 1 you won't fight Ultra Instinct Goku in Round 10. This keeps variety high within a tournament.
  • AI characters will start with increased Ki depending on the round.
  • The fights will take place on stages relevant to the character you are fighting.
  • Characters will start in a transformation which is influenced by what round you are on. Eg Vegeta won't start transformed in Round 1 and 2 but
    will be a Super Saiyan in rounds 3, 4 and 5 in the Shin Budokai 2 tournament.

Tournaments:
Legacy tournaments: These were present in the original version of Tournament Mode but now are slightly less interesting than some of the later Tournaments that have been created. All of these tournaments have received the improved AI/Skills from V3.

Legacy Tournaments:
  • Budokai 1 - 5 rounds.
  • Budokai 2 - 5 rounds.
  • Budokai 3 - 5 rounds.
  • Shin Budokai 2 - 10 rounds.
  • Xenoverse 1 - 10 rounds.
  • Xenoverse 2 - 10 rounds.
  • Xenoverse 2 DLC Tournament - 10 rounds.
  • Destroyer Tournament - 5 rounds.

Recommended Tournaments:
  • Z Tournament: 10 rounds.
  • Super Tournament: 10 rounds.
New in V3!:
  • Saiyan Saga Tournament - 5 rounds.
  • Frieza Saga Tournament - 5 rounds.
  • Cell Saga Tournament - 5 rounds.
  • Buu Saga Tournament - 5 rounds.

There isn't a way to add support for custom characters without making those mods a dependency.
I've added support for several custom characters and stages here.

V3 changes!
  • Xenoverse 2 was split into two tournaments due to issues loading all the characters into the same parallel quest.
  • There has been a general design change to prioritise randomisation over progression. Transformed/powered up characters will still appear in later rounds.

Duplicate prevention extends to categories and fusions in some tournaments.
Eg In the Xenoverse 2 Tournament, androids are grouped in a category. So if Android 17 spawns in round 1, you won't see Android 18 in any other rounds in this tournament.

Completing the quests give some basic rewards, experience and money.
I haven't really put much thought into the rewards, so consider them placeholder.

How to start:

All tournaments require you to have completed Parallel Quest 02: 'A Deal?! The Saiyan Brothers'.
Once complete the tournaments should show up under 'Event Quests'.
Select your quest and pick ONLY 1 CHARACTER.
AI companions are not supported.

Technical

Generic dialogue between characters is only voiced for the first 20 characters loaded by the PQ.
These tournaments can have 90+ characters/variants so I've disabled this to prevent unvoiced dialogue.
Unique dialogue
will still play.

In very rare circumstances, a valid (based on progression) character cannot be chosen to spawn. If this happens, a character who hasn't spawned will be chosen from the whole tournament roster. This should guarantee a character always spawns. This should be resolved in V3.

Characters have awaken skills specified. These won't be used unless ai_extend is set to true in xv2patcher.ini.

AI in V2
The ai_table_entry for all charactes at the start of the fight is 314. As the AI loses health they will change their ai value to 325 or 345. As a brute force solution to ultimate move spam the AI will have their ultimates locked at the start of the fight and will gain the ability to use them when their HP drops.

AI in V3
AI profiles have been customised on per character basis. Where possible AI profiles have been chosen to prioritise their ability to use super and ultimate skills. Unlike V2, AI will transition through 3 stages depending on their remaining HP in the round. Several skills have been added/removed from various character to assist the AI. Stats (mostly Ki and Stamina) have been adjusted to further assist several characters.


Music:
Custom round music has been removed from base quests.
Use the Tournament Mode - Addons mod if you want to use custom round music.

Known Issues:
-AI characters will spawn within rocks during the intro cutscenes for fights on the Destroyed Namek and Volcanic Wasteland maps. They will be teleported out when the fight actually begins. Fixed in V2.
-Starting a tournament with AI characters on the players team is not supported. If the AI characters does appear, they won't do anything. Select your character then press start to skip AI selection.
-Occasionally portraits are missing for AI characters.
-AI skill choices have been automatically generated based on the PQ scripts. In most cases this is fine but for some characters which are used a lot (eg Krillin) their move list ends up weird and I've had to fix these manually. I've fixed all the ones I've found but it wouldn't surprise me if there were others. Lots of tweaks in V2. Should be resolved in V3.
-In tournaments with large rosters you'll hear a characters voice at the PQ intro screen.
-Xenoverse 2 has a limit of 192 parallel quests. If this limit is reached XV2 Installer will attempt to roll back the changes. However, this can fail and corrupt your game installation. If this occurs you will need to clear your installation and re-install all your mods. Due to this, you should be mindful of how many tournaments you can install at once.

Recommended mods:
Permanent stage destruction - Great for the single stage tournaments because it shows you how much damage you've caused.
Revamp Xenoverse 2 - Amazing visual overhaul and content addition. I would not have learnt XV2 modding if this did not cause me to get back into the game.
Less AI icons - Clean up your hud!
Tournament Mode - Addons - Like tournaments? Here's some more!