Dragon Age: Inquisition
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MxT--ZS

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Mx-T

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About this mod

Unlocks class-specific specializations, among other random stuff.

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This mod unlocks all 3 class-specific specializations, so you can have a Warrior with Templar, Reaver and Champion specialization.
It does not enable cross-class specializations (like Warrior with Knight Enchanter), only the class-specific specializations.
They will unlock the moment you start a new character; no need to wait until Skyhold to specialize!
Note that new characters might start with different abilities due to this, for example rogues start with Hidden Blades and Spike Trap instead of Twin Fangs and Stealth.

The second Main File enables every class to perform the Wall Heave, Lockpick and Energize explore abilities.
This is a bit wonky, you might have to stand very close to the Interactable and repeatedly press the Interact key on the keyboard. The mouse button doesn't work.
You will get a few error messages during the merge with ExploreAbilities. This does not interfere with anything - the mod still works okay in SP.

I havn't tested this mod past loading the game up and checking if it immediately crashes, but it shouldn't interfere with anything.
Most people seem to not have issues with it.
I'm pretty sure it's extremely likely to break after a patch though. Hopefully, there won't be too many of those anymore.
It will conflict with any mod that changes the CharacterBlueprint files for the player characters.

Install, as usual, per Mod Manager merge. Requires at least Patch 10 and the Trespasser DLC.

New minion skill trees might not show up properly in Hub areas (Haven and Skyhold). Visit any combat area and they should be visible there.

There's other, random stuff under the Misc section as well, I thought they didn't warrant a separate mod entry.

  • The White Halla Leather file only changes the color value, so it should be compatible with most Tint mods. (LLC and OpTints work)
  • The Belt of Urgency mod affects all three belts and removes the 50% HP threshhold. That means it's always angry active, all the time.
  • The UnlockMarkSkills file will grant you access to Aegis of the Rift and Anchor Discharge as soon as you obtain Mark of the Rift. No need to play the DLCs for them (you do need the DLCs themselves though). Version 1.1 enables you to use Anchor Discharge outside of Trespasser, though you have to map it to a regular hotkey.
  • The RMS (Replace Minion Skills) packages will replace the respective companion's specialization with the stated one. I can't add new skilltrees to them, though, they're limited to five trees each. I'm no longer taking requests for this.
  • The RIS packages replace Inquisitor skills. They're named with the following pattern: RIS - {Race(D,E,H,Q)Gender(M,F)Class(M,R,W)} Skillswap. I'm NO LONGER taking requests for this.
    Please note that new/altered skill trees don't properly show up in Skyhold or Haven, particularly for minions. You will see the default ones there; in the field, you'll get the altered skill trees though.

  • New Masterworks replaces several Tier 1 Fade-Touched material abilities with new procs from the Trespasser DLC. Cotton gets Cowardice and Elemental Mines, Samite gets Hemorrhage and Rampage, Silk gets War Cry and Prismatic Hit, one Velveteen (Ability Cost) gets Cold Snap, one Lambswool (Caltrops) gets the Offensive Buff Song. This mod may or may not be expanded upon further.

Some skills and skill trees use different names in the game data files than ingame.
Field Control=Sabotage
Support=Subterfuge
Tinker=Artificer
Summoner=Rift Mage
Elemental/Fire=Inferno
Primal/Frost=Winter
Entropy/Shock=Storm