Dragon Age: Inquisition

File information

Last updated

Original upload

Created by

borglet

Uploaded by

borglet

Virus scan

Safe to use

Tags for this mod

About this mod

Your Formal Attire will take on the shape of your pajamas. Use your favorite mods to retexture them...or turn them into something else...Note: if your pajamas are vanilla (not modded), you will note a dramatic change in their color and material, one that has not been fully tested.

Permissions and credits
this mod requires the DAI mod manager by Zhentar (not NMM). Check here for the latest version:

http://daitools.freeforums.org/latest-version-announcement-t1068.html


Waltz is up, Nutcrackers. Sergeant Pepper's Lonely Hearts Club Band, I'm sorry but it's time to go. Reagan-era Scottie, beam yourself to...oh, you guys can stay (not you, Nutcrackers. Out.), but please, please, CHANGE!!!
I would like to say that the Formal Wear as we know it is now an option. I will permit its existence- in the familiar form of pajamas- for many reasons (I'll drone on below, for anyone interested :)) The short story is that I went to the file that equips us with the Formal Wear at Halamshiral and had it stick the outfit in our inventory instead, figuring I'd just wear whatever. The game crashed and I had an inkling that, at Halamshiral, our inventory might be disabled for a reason, as opposed to the cruel, spiteful hearts of those people who made the game that I love. So I left that first file alone and just changed the EquipItem file for the Formal Wear by switching its normal appearance file to the appearance of the pajamas. So, I loaded the game and my guy walked through the gate in the craziest-looking pair of pajamas I'd ever seen- the red ones made of samite? and plush fustian velvet and...nug? It dawned on me that the game custom-makes everything the Inquisitor wears (and to a great extent that of our followers as well). It's kind of sweet, in a strange way. So don't judge the game for the boisterous pajamas it made; judge me instead, for the hideous creations that I've foisted upon you (the plaideweave and scandalous leopard print in the photos. I just didn't want the game's pajamas to feel bad, is all).

Note to texture-modders:
These new pajamas had a very strong red tint that is much more stubborn than that of the "original" (i.e. Skyhold) pajamas. I found dark colors (and very dense patterns) helpful with the qunari woman's outfit, and trimming the tint map to the shape of her "bustier" kept the skin area from taking on a weird color. (my pasting the skin on upside-down did not help.) As for the human man in the photos, well, I though plaideweave could stand up to anything...but clearly it's no match for Formal Attire Red. There are some beautiful re-textures of the Formal Attire; I'm sure their authors know more than I do about this. I'm obviously horrible!!! at making textures, but I thought I'd pass it along. The upside is, that, if you have a mod that morphs your pajamas into something else entirely, your clothes or armor might look different, but they will probably look better. The materials may be more detailed, or completely different, the colors more saturated. My guess about the materials is that the game doesn't have your inventory information to work with, so it builds your clothes with what it's got loaded, and that would be...Halamshiral. Excellent. The Formal Attire is comprised of many rare materials, like Inquisition Floral Velvet and Floral Leather; it could be that these were squashed by the homogenous texture and are showing up now.

Dheuster, who has made many of my favorite mods, started down this path months ago; Dheuster discovered that you can make the Formal Attire invisible by changing the appearance settings.  I wanted to keep the Formal Attire because it looks great on a lot of the followers, and mages don't have a lot of high-level armor. It's pretty amazing that Bioware's people came up with one outfit- and a single texture- for 8 different body types. With this mod, when you craft the armor afterward, it will look just as you designed it, on you and others. However, if you or your party equip that very same armor from the Winter Palace, it will look appear as the "unequipped" (i.e. pajamas) look. Stick with Dheuster's mod if you want to craft invisible armor, though.

A crazy thing that just happened
***Imagine my surprise when, at my final test of this mod, I sent a dwarf rogue Inquisitor to Halamshiral in vanilla pajamas, and he appeared at the gate in  these very beautiful pearly white pajamas. They are so reflective that to me they appear distinctly "wet." In a creepy way, they remind me of our followers' eyeballs with that "wetness" factor. I don't know what to say except that this mod is officially still in a "testing" phase. Back up your games before "Wicked Hearts" and report anything weird when you use this mod. Good weird or bad weird or shiny white suit weird.
I have been using this mod with some "pajama mods" that I will post in a mod called "the pajama game" later today. These mods cause the pajamas to take on the appearance of armor (that's how Live Like Viv works), so the Inquisitor can attend the ball in an outfit of choice. It's been working very well, but it had never occurred to me that the game's pajamas would be different colors on different people.    

Frantically Anticipated Questions:

Why does the armor only change on the Inquisitor and not the party or advisors?

I think this is because of the "equipping." You are the only one in the whole Winter Palace who equips anything (even though it is forced), until you and your party get to the "action" zones and your inventory is restored. If you have this mod in, you can try equipping your party with the Formal Attire, and they'll appear in their "pajamas," i.e. what they wear at Skyhold. However, the second you go back through the door to the Winter Palace, the Formal Attire is forced back on you, and the inventory is disabled. I've had no luck changing the party's and advisor's clothes (unless you count floating heads.) It's much easier to work with the Formal Attire, because of this constant re-equipping, than to switch the files (like, with your favorite armor) at every checkpoint. If you load an old savegame, there would be no record of you equipping the other armor, and you'd be stuck in the Formal Attire till the next checkpoint, if any. If you change the appearance of the armor you don't have to rely on history, and it can take on an appropriate appearance for every Inquisitor you have going.

Why can't we wear the Orlesian clothes?

Non-follower NPC's don't equip ever; they just spawn, and what they wear is dependent on what's been provided for them in the npc files and the mesh database. Their clothes have not been designated as "equippable" by the game; it may or may not be possible to convince the game to "craft" some for us using blueprints. Future...Anyway, the Orlesian noblewomen don't have feet, and the Inquisitor needs feet. Look at the hems of their skirts; they're floating (not swooping, but still). Notice that Morrigan's feet, in the ballroom, are shot separately from her body. You make the assumption that they're connected because of her voice, but it's an illusion. Oh, and the masks don't come off. Each one of those intricate costumes (body included) is one single mesh.

Why does the game crash without the Formal Attire?

Anyway, if the Formal Attire-or a decent substitute- isn't available, there isn't anything provided for the Inquisitor in the database, and there is absolutely nothing provided for the Inquisitor to wear at Halamshiral, not even the real pajamas. Not even the paperdoll pajamas. Your body doesn't seem to be separable from your clothes, generally, so, no clothes, no body, no Inquisitor. The poor game takes its own life in sorrow:(

Why no inventory?
Because Halamshiral's a death trap, or it was. Any veterans of the game before the first few patches will remember those tearful hours caused by the crashing of this game during every cutscene, the nightmare of chargen, and Halamshiral. It was caused by the file bloat. Every mesh has at least one material, and every material has four subsequent variations. A mere broom has over a dozen files. This, I think, is why all the meshes were fused into single pieces, why there are so many hats, helmets, and masks (they save the files for heads and hair). Think of the 22? types of Inquisitor (race, gender, class), and the files needed for the paperdolls alone. Throwing the cargo overboard to stay afloat, maybe?