Dragon Age: Inquisition
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  1. tidus560
    • member
    • 19 posts
    • 2 kudos

    I can't find anything in Patch 11 that should conflict with this mod. You should be able to run Patch 11 and this mod together. If you are running into any CTDs or other problems, I can only offer very basic advice.

    - Make sure you are using the latest version of Mod Manager
    - Make sure you are merging correctly
    - Make sure any other mods you are using are up-to-date / remove out-of-date mods
    - Make sure there are no mod conflicts (there is no easy way to check this, but any mod that modifies a weapon can potentially conflict with this mod)

    BioWare did not intend for DA:I to be easy to mod. The fact that we even got this far is a cry to the persistence and skill of the DA:I modding community. Although it may be frustrating when things don't work, just remember that none of this should even have been possible. Modders have done our absolute best to bring this content to you.
    1. Godmezenger
      • supporter
      • 721 posts
      • 11 kudos
      Thank you for the reminder to be appreciative.
      You are awesome.
      Endorsed and Kudosed.
      Thanks again.
  2. Rikushai
    • supporter
    • 547 posts
    • 85 kudos
    hi, im pretty new to the DAI modding-stuff.. and i tryed my best with frosty editor but i could not found out a way to do it by myself so i ask here, because here is already something simlear.

    would it be possible to change the Onehandsword idle and movement animation to the ones belonging to staves? i like that spellsword gameplay but dislike the animations, specially the fact, that the character thinks he would wield a shield ^^
    using the staves animations would fix that - i guess :D

    //Edit: Found out but i can change only the entire animationset, what looks of course pretty weird :D

    Has someone a idea?^^
  3. Brandozero
    • member
    • 10 posts
    • 0 kudos
    I noticed a strange animation error with female human rogues using most other weapons. Has anyone else noticed this?

    When I made my new character, a human female rogue, I noticed that the "trail" of sword and shield weapons looked strange compared to how Cassandra's looked.

    Here are some examples of this:

    Sword and Shield: https://imgur.com/a/sT0JNgn

    Greatsword: https://imgur.com/a/BC1Myi2

    Notice how the weapons trail is completely crooked and off track with the sword. The greatsword animation as well is especially horrendous in motion, the blade's trail wildly flailing in a very buggy way.

    Naturally I assumed this was some inevitable bug due to the nature of the mod and me trying to make the game do something it wasn't designed to do, but to troubleshoot I made a female rogue of a different race to test it out. Turns out the animation worked fine on EVERY SINGLE OTHER COMBINATION -except- human female rogue.

    Here is an elven rogue as an example: https://imgur.com/a/aKcl0nm

    But every single other combination of races and gender worked fine for a rogue. ONLY female human rogues seemed to have this issue, which made me think this may not be a problem with my mods at all.

    Upon looking further into it I also noticed that AOE dual-bladed weapons also had a bugged animation exclusively for female human rogues. Even when I used the mod to have Cassandra equip the dual-blades as a warrior her animation worked fine!

    Dual Blade Example: https://imgur.com/a/grM7R8c

    I removed the mods and still noticed that my human female rogue's animations were still glitched with AOE dual-blades. I know this seems like such a small and strange thing to have even noticed, but the fact that literally only one race\class combo has this problem has me scratching my head if this is something that can be fixed or is related to something. Is this something consistent across everyone's game or just mine?

    I haven't been able to find anything on any forum or site noticing or discussing this bug. I wonder if it is possible to create a mod to fix this if it is just a bug of the base game? If anyone happens to have a human female rogue with a pair of dual-blades, is this animation error replicating for you as well or is it just me?

    Sorry if this is a strangely specific post, but I'm just curious if anyone else has noticed this before! I feel like a chump that the one race/class combo I wanted to try is the only one that's bugged, haha. Of course I could always just make a warrior or play a different race, but I feel like I have to try if there's some kind of solution before I dive into another 90+ hour playthrough.
  4. IBSammy
    • supporter
    • 25 posts
    • 0 kudos
    Hi, does anyone have any suggestions as to why this would crash upon startup? I can load up my other mods fine, but as soon as I throw this into Frosty and try launching my game, it gets to the initial loading screen, and then shuts down.

    Edit: So I narrowed it down to something with the DLC attachment, but not sure what about it crashes my game. I turned the others on one at a time, and they all run...but the DLC items turned on crashes it. I can live with that, but if anyone else can think of a reason why it would (and yes I do have the DLCs), I'd really appreciate it. :)
  5. Nokergih
    • member
    • 55 posts
    • 0 kudos
    This is the best DAI mod. Should've been an option in the original game.

    Playing melee-oriented mage with both spirit and normal swords is an euphoric experience compared to high-level melee rogue, in contrast to tremendously boring default staff spam. You've made the game a thousand times better for me, thank you.
  6. AceOrcane
    • member
    • 91 posts
    • 1 kudos
    So question idk if this is a question for this mod or all ability trees for Inquisitor I'll ask on both pages. Anyways I use a 2h weapon with mage and reaver abilities for personal reasons. I'm having trouble with the Wisps of the fallen upgrade for Spirit mark on Necro tree they just won't shoot with my 2h weapon. I'd rather have the wisps than the minion. I can deal with the minions I just thought I'd bring it to someone's attention and who knows maybe they'll fix it or not. Anyways thanks for reading I appreciate you listening to my rant??.
  7. ATsunami
    • member
    • 4 posts
    • 0 kudos
    this is a hella good mod, but for some reason I can use a maul and long sword for dual wielding but i cant use 2 long swords?? help?
  8. ProxxyLegend
    • member
    • 18 posts
    • 0 kudos
    Could there be a reason this happened to my Follower after installing the mod?
    1. ATsunami
      • member
      • 4 posts
      • 0 kudos
      its the shield restriction, happened to me. check out the shied restriction mod before you merge your mods again
  9. renzthegreat
    • member
    • 9 posts
    • 0 kudos
    Can you make 1hAxe/Mace2DD?
    1. svartalfimposter
      • supporter
      • 998 posts
      • 87 kudos
      It looks like you just have to change the AnimationCategory: 8@Offset: 0x00000E60
      to 9.
  10. fahrenh
    • member
    • 40 posts
    • 0 kudos
    Cheers for this mod working in 2019 with a direct Frosty MM application. I am a legitimate arcane warrior now!
  11. Divinehero
    • supporter
    • 299 posts
    • 0 kudos
    it doesn't seem to work with the prismatic greataxe at least for me