Dragon Age: Inquisition

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tidus560

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tidus560

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  1. tidus560
    tidus560
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    Sticky
    REGARDING PATCH 11:

    I can't find anything in Patch 11 that should conflict with this mod. You should be able to run Patch 11 and this mod together. If you are running into any CTDs or other problems, I can only offer very basic advice.

    - Make sure you are using the latest version of Mod Manager
    - Make sure you are merging correctly
    - Make sure any other mods you are using are up-to-date / remove out-of-date mods
    - Make sure there are no mod conflicts (there is no easy way to check this, but any mod that modifies a weapon can potentially conflict with this mod)

    BioWare did not intend for DA:I to be easy to mod. The fact that we even got this far is a cry to the persistence and skill of the DA:I modding community. Although it may be frustrating when things don't work, just remember that none of this should even have been possible. Modders have done our absolute best to bring this content to you.
    1. Godmezenger
      Godmezenger
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      Thank you for the reminder to be appreciative.
      You are awesome.
      Endorsed and Kudosed.
      Thanks again.
    2. eenrpv14
      eenrpv14
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      does it still work?
  2. danielantil1962
    danielantil1962
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    Mod(s) work great for everything except bows. I've tested a mage, warrior, and rogue to compare... mage and warrior still cannot use bows. But, mage or warrior can now duel wield longswords or greatswords or STAFFS -- duel staffs blast in rapid fire, allowing me to cast spells twice as fast. I also notice that Cassandra and Blackwall have odd placement of shields... Cassandra's shield (while on her back) sticks up over her head but upside down. Still trying to equip them differently so it doesn't do that.
    1. HALTT77
      HALTT77
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      tell me,  any of these things is like too obvious that is a mod and not part of the game? many games have clipping issues or something... what about item descriptions? do they refer to the itens being usable only by some classes? I want to play this game for the first time... but I only play as a swords dual wielding fighter since the times of Baldur's gate 1 hahahah
  3. iOnlySignIn
    iOnlySignIn
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    My Dual Wield Qunari Rogue thanks you. If the Arishok can Dual Wield longswords, so can I!
    1. GreyWarden47
      GreyWarden47
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      how did you manage this? I cant seem to get him to equip longswords in the offhand, only daggers will go in that slot😭 i want it so badly
  4. JohnnyQuizical
    JohnnyQuizical
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    I seem unable to put a longsword in my off-hand, anyone knows a fix?
    1. DuxGaeilge
      DuxGaeilge
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      Did you happen to find a fix for this im having the same problem
    2. GreyWarden47
      GreyWarden47
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      PLEASE CAN SOMEONE LOOK INTO THIS!? really want my qunari rogue to dual wield longswords or axes like the arishok
  5. Inquisition33
    Inquisition33
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    Can you remove the "Not Varric" restriction on Bows, or does you mod already do that?
    I hate Bianca because it's no fun with these schematics, I prefer to find new loot and equip Varric with whatever cool bows I find.
  6. Kraznys
    Kraznys
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    If you want No Class Restrictions on Weapons just download Frosty Editor and change class requirements to none works for all weapons and dlc weapons. Create project and from project create mod. Easy peasy. :)
    1. kagenogetsu
      kagenogetsu
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      You say its easy but how exactly do you even do that?
    2. vSHADOWVIPERv
      vSHADOWVIPERv
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      exactly! a tutorial of this easy easy task would be nice.  The frostbite engine as a whole is a joke.
  7. DarkMortifer
    DarkMortifer
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    So I'm using the mods to change longswords and greatswords into dual daggers. I have a longsword and the prismatic greatsword equipped. For some reason, the greatsword's "energy blade" is being put on the longsword so just I'm swinging around the greatsword's hilt. Does anyone know if this is something that can be fixed or is it just something that happens because of the mods?  
  8. ProfessorRaltheraz
    ProfessorRaltheraz
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    Noob Mistake #1 (with a dash of ADHD)

    Spend 3 hours wondering why it isn't working. Check you installed ALL the files. The first one is for crafted, the others are for various weapon types throughout the game
    1. Ailna
      Ailna
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      That's actually funny as heck cause I just did this and also have ADHD. I was so mad at first lmao
  9. RippleShits
    RippleShits
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    Does anybody know if there is potential to use two items in their original functions together for Inquisition? Example being a staff in main hand and then a longsword in offhand and they function as their respective items? From what I've seen it doesn't look do-able but I'm sure another person here has more info on the topic than I do. Would be amazing if there was a way to bind a skill slot to an offhand action or something of the like that would allow a player to genuinely multi-class two weapons.
  10. Nosdi
    Nosdi
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    I get this when merging.

    Warning: da3/equipment/items/weapons/warrior/weaponshield/shields/equip_shield_unequipped not found for No Class Restrictions for Shields
  11. JuneBuq
    JuneBuq
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    If you happen to get these kind of messages when doing a merge just re-install the mod manager & it will work fine. that fixed it for me hopefully it will for someone else who has this issue.

    Thanks for the mod ! 


    [8/31/2021 11:00 PM] *** Warning: da3/equipment/items/weapons/rogue/bows/equip_bow_t3_12_unique not found for Remove Weapon Class Restrictions
    [8/31/2021 11:00 PM] *** Warning: da3/equipment/items/weapons/mage/staff/equip_staff_t1_2 not found for Remove Weapon Class Restrictions
    [8/31/2021 11:00 PM] *** Warning: da3/equipment/items/weapons/warrior/weaponshield/axes/equip_axe_t3_7_unique not found for Remove Weapon Class Restrictions