Working Progress: Update 17/03/2015: So far have found the entry for bosses, will move on to do some testing. Still busy with uni atm, but will get it done soon enough. Hopefully will make this game pretty much hard like dark sauce.
Update 17:28 06/03/2015: Hot fix to Gamma version, remove the lower limit on config parameters. (lower health, more damage) the lower is now 0, but please, refrain from lower than 1 for health and damage and avoid the 0, it breaks games
Update 02:42 am 06/03/2015: Gamma version added. After a few real testing phase (real data, scaling system performance), will move to 0.2. This phase need you, the player, to report the issue. update 06/03/2015 1. So far Uncap level for most Creature (Can't find Corypheus and his Damn Dragon, may be he don't have cap) 2. Adding Nightmare Difficulty Tweak: Feature: Tweakable Parameter: - Heath Multiplier - Damage Multiplier - Creature Ability Cool Down - Creature Movement Speed (experimental, not sure what this doing in the game, don't change it atm) - Negative Effect Duration Phase: Coding : Done Debug and Testing: in progress
Note: After this I'll be off for a moment, College spring term is ending.
[6/23/2024 3:13 PM] Creating merged patch. [6/23/2024 3:13 PM] *** Waming: da3/configurations/difficulty/difficulty_sp_4_nightmare not found for WIP [6/23/2024 3:13 PM] *** Waming: da3/party/mage/staff/ablative armor/party_mage_staff_ablative armor_aoe_abilitydata not found for WIP [6/23/2024 3:13 PM] *** Waming: da3/configurations/difficulty/difficulty_sp_4_nightmare not found for WIP [6/23/2024 3:13 PM] *** Waming: da3/configurations/difficulty/difficulty_sp_4_nightmare not found for WIP [6/23/2024 3:13 PM] *** Waming: da3/configurations/difficulty/difficulty_sp_4_nightmare not found for WIP
"I choose 30 since that maximum level u can achieve in the game at the time typing (06-Mar-2015)"
I've only ever been able to get to 27 and a half (doing all side quests + DLCs). I know there's another mod floating around Nexus that raises the level cap to 30...but the vanilla cap is 27.5 (why such an arbitrary number? Ask Bioware; it's probably a total experience value like 1 million points or something)
What does this mean? Damage multiplier and health multiplier, is it the player's health and damage that is multiplied, or only enemies? Both? [edit] Ok, after doing my own mod to change difficulty, I finally get how this one works. If anyone is confused, DAIMM allows you to edit values on mods, so you download this and on the DAIMM page, you click edit values, and put int whatever you want.
Hello, saw your mod, and decide to try it. Don't know if people here are still active or not. But I can not get it to work. Tried a method that was posted on the second page of this forum, and that just broke my game instead. So though I let you know. and also I know it is not working for me because I have mine set to Health: 240.800, Damage 120.400. Not quite sure why its not working. I moved up and down in my mod manager, and just seems not to work.
I'm on patch version 12 according to the mod manager. (highlight the Official Patch to check version number) This is the last patch for the game. The mod works great, just don't forget to CONFIGURE it by selecting it and clicking the "configure" button. If you set everything to 1.000 the mod will only scale mobs up to your level throughout the world without changing anything else.
If you set for example Creature Cooldown Multiplier to 0.5 it will lower cooldown times for enemies by 50%. Cooldown time times 0.5 equals half the time between spells. If you set Damage Multiplier to 2.000 it will double the damage enemies do to you. If you add in a new mod and repatch don't forget to reconfigure or it will increase the difficulty of the game a good bit on its default settings.
I don't have any DLC for this game so it's really nice to be able to finish up all low level zones with the mobs scaled up to my level. A super small number of enemies still spawn at their default game levels, but I'm at 230 hours played and I've only seen maybe 4 that didn't scale up. Thanks thanhmt0612!
Was fun taking down a dragon with over 100,000 hp lol. Had to make special gear for it, how I like to play the game. Good stuff, playing it with the trials on and elite enemies making them stupid strong so i get into some really random hard fights. Still trying to figure out if making the enemy cooldown modifier higher or lower gives them a better cooldown. I mean it starts at like .5 or something so i dont get if that is making the enemies cooldown twice as long or half as much?
what is the standard value, difficult normal? All 0,000? It is possible, the damage from NPC set to very low? I like it when fights going long. I choose much life and low damage for the NPC. What is the right configuration for this? Can i set the NPC damage -0,500? or is 0,000 min value?
please come back and update this! enemy hp is just too high and combat takes too long. i don't want an easy mode, i just want combat to be quick and dangerous where enemies can kill me quickly if i'm not careful and i can kill them quickly rather than chip away at an oversized hp bar.
93 comments
Update 17/03/2015: So far have found the entry for bosses, will move on to do some testing. Still busy with uni atm, but will get it done soon enough. Hopefully will make this game pretty much hard like dark sauce.
Update 17:28 06/03/2015: Hot fix to Gamma version, remove the lower limit on config parameters. (lower health, more damage) the lower is now 0, but please, refrain from lower than 1 for health and damage
Update 02:42 am 06/03/2015: Gamma version added.
After a few real testing phase (real data, scaling system performance), will move to 0.2. This phase need you, the player, to report the issue.
update 06/03/2015
1. So far Uncap level for most Creature (Can't find Corypheus and his Damn Dragon, may be he don't have cap)
2. Adding Nightmare Difficulty Tweak:
Feature: Tweakable Parameter:
- Heath Multiplier
- Damage Multiplier
- Creature Ability Cool Down
- Creature Movement Speed (experimental, not sure what this doing in the game, don't change it atm)
- Negative Effect Duration
Phase:
Coding : Done
Debug and Testing: in progress
Note: After this I'll be off for a moment, College spring term is ending.
[6/23/2024 3:13 PM] Creating merged patch.
[6/23/2024 3:13 PM] *** Waming: da3/configurations/difficulty/difficulty_sp_4_nightmare not found for WIP
[6/23/2024 3:13 PM] *** Waming: da3/party/mage/staff/ablative armor/party_mage_staff_ablative armor_aoe_abilitydata not found for WIP [6/23/2024 3:13 PM] *** Waming: da3/configurations/difficulty/difficulty_sp_4_nightmare not found for WIP
[6/23/2024 3:13 PM] *** Waming: da3/configurations/difficulty/difficulty_sp_4_nightmare not found for WIP
[6/23/2024 3:13 PM] *** Waming: da3/configurations/difficulty/difficulty_sp_4_nightmare not found for WIP
Is there anyone who can help me?
I've only ever been able to get to 27 and a half (doing all side quests + DLCs). I know there's another mod floating around Nexus that raises the level cap to 30...but the vanilla cap is 27.5 (why such an arbitrary number? Ask Bioware; it's probably a total experience value like 1 million points or something)
[edit] Ok, after doing my own mod to change difficulty, I finally get how this one works. If anyone is confused, DAIMM allows you to edit values on mods, so you download this and on the DAIMM page, you click edit values, and put int whatever you want.
If you set for example Creature Cooldown Multiplier to 0.5 it will lower cooldown times for enemies by 50%. Cooldown time times 0.5 equals half the time between spells. If you set Damage Multiplier to 2.000 it will double the damage enemies do to you. If you add in a new mod and repatch don't forget to reconfigure or it will increase the difficulty of the game a good bit on its default settings.
I don't have any DLC for this game so it's really nice to be able to finish up all low level zones with the mobs scaled up to my level. A super small number of enemies still spawn at their default game levels, but I'm at 230 hours played and I've only seen maybe 4 that didn't scale up. Thanks thanhmt0612!
what is the standard value, difficult normal? All 0,000?
It is possible, the damage from NPC set to very low? I like it when fights going long. I choose much life and low damage for the NPC.
What is the right configuration for this?
Can i set the NPC damage -0,500? or is 0,000 min value?
Thx for answer.
Greetings