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anshela

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anshela

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Collection of small mods and personal tweaks that don't need their own mod page.

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Anshela's Odds and Ends - Inquisition

A collection of small minor mods/place to store my personal tweaks that people might want to use. Current mods are:

Purchasable Ram Meat
Makes ten pieces of ram meat available either at the Crossroads or in Seggrit's shop in Haven, so you don't have to go around killing the cute little rams in the Hinterlands.

Cassandra Card Swap
Just changes her default card to her romance card, because I like it better.

Banner Swaps for Inner Circle
A few options for changing the banner for the "Inner Circle" quest category, because it's a petty annoyance that the Inquisitor shown there is either a human or elven male.

Varric Dialogue Tweak - Mountain Pass
Alters Varric's dialogue in the Mountain Pass in the Prologue to say "I'm leaving that to the lady/man with the glowing hand" for elven inquisitors, instead of referring to "our elven friend." (Because he's replying to Solas, and it makes no sense to me that he'd call an elven Inquisitor "our elven friend" when speaking to, you know, another elf.)

Solas Always Responds to Mark
Incredibly minor thing that just makes it so Solas is always the one to respond when your mark starts acting up in the prologue.

The Lonely Inquisition
Mods to remove the recruitment quests for Sera, Iron Bull, Vivienne, and Blackwall. Why? In case you want to run with few party members but also hate having a cluttered journal/have recruitment compulsion. Want to see the saddest Wicked Grace game in existence? Have fun! (There are two versions of Blackwall's, because his is given in a cutscene. The first option just stops the quest from triggering after completing the cutscene. The second edits the cutscene itself, which may make it leave off a bit awkwardly.) Of note: Blackwall will still appear at Adamant even if you never recruited him. This is a vanilla issue and since I find it hilaaaarious and like to just assume he went there on his own, I'm currently planning to leave that as is.

Abernache Always Lives
Just makes it so that Abernache will survive the events of Therinfal Redoubt even if you agree to raise the banners when Ser Barris asks. Just in case you prefer him living but also like picking up the random loot and note in the courtyard. (Or have trouble saying no even to fictional characters.)