About this mod
Are you bored of spamming Combat Roll? Do you want to be a powerhouse without choosing Artificer or Knight-Enchanter as your specialization? Then this mod is for you.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Not anymore. From now on, all specializations will be closer to each other in terms of strength. You will no longer feel powerless with looted weapons; nor will you be stuck with the same overpowered abilities in your 60 hours playthrough.
What to expect from this mod?
- Modular files. You are free to install one, some or even all of these revamps together. Just pick the part you want.
- Better balance on abilities and their upgrades. Abilities like Long Shot will hit like a truck, even when you don't meet the range condition for the bonus.
- Better quality of life. Abilities like Full Draw had their animation changed to make them easier to use.
- Lower ability cost and cooldown. Life's too short to waste on normal attacks, so spam away!
- Much stronger damage-over-time. Burn or poison is no longer a small inconvenience, but rather a severe status that inflicts heavy damage.
- Notoriously overpowered abilities like Combat Roll have been nerfed, though not too much. The idea was to make them less pronounced, but not useless.
- The revamp has been tested on Nightmare + Trials with all the best schematics and Trespasser accessory. On a scale of 1 to 10, the difficulty was around 4.
- Naturally, the difficulty will go up if you refrain from using endgame schematics and accessories. The game is only easy if you want to make it so.
- This mod also affects ability rings, albeit with some minor changes: Immolate, Fire Mine and Wall of Fire rings have been changed from burn duration to burn damage, while Barrier ring has been changed from barrier strength to cooldown reduction.
Check the documentation page of this mod for more details on each ability. Do tell me of any bug you may find, since this mod is still a work in progress.