- All games
- Dragon Age: Inquisition
- Mods
- Visuals and Graphics
- Ninja_ReShade - Enhanced Visuals
Ninja_ReShade - Enhanced Visuals
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.3.2
- Download:
- Manual
File information
Last updated
Original upload
Created by
NinjaRebornUploaded by
NinjaReb0rnVirus scan
Tags for this mod
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
-
ReShade preset file.
-
ReShade preset file.
-
ReShade preset file.
-
ReShade preset file.
-
ReShade preset file.
-
ReShade preset file.
-
ReShade preset file.
-
ReShade preset file.
The optional SMAA shader can be enabled from the ReShade 'Home' menu. It reduces aliasing at the cost of small performance loss and a bit of blur. -
ReShade preset file.
The optional SMAA shader can be enabled from the ReShade 'Home' menu. It reduces aliasing at the cost of small performance loss and a bit of blur. -
ReShade preset file.
-
ReShade preset file.
The optional SMAA shader can be enabled from the ReShade 'Home' menu. It reduces aliasing at the cost of small performance loss and a bit of blur. -
ReShade preset file.
-
ReShade preset file.
-
ReShade preset file.
-
ReShade preset file.
-
Alternative version with even bigger dynamic range but less gamma.
-
Alternative version with bigger dynamic range but less gamma.
-
Alternative version with bigger dynamic range but less gamma.
-
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Version Including the optional SMAA shader.
- Pros: Reduces jagged edges without introducing as much blur as the game's own FXAA.
- Cons: Still introduces some blur compared to not using any post-process AA. Small performance cost. -
Alternative version with included SMAA.
-
Alternative version with included SMAA.
-
Alternative version with included SMAA.