I DONT JUST DELETE THIS POST IF THE REMADE ONE IS UP AND BEING DOWLOADED... I MEAN?! ISNT THERE AN OPTION TO DELETE?! WHY IS THIS JUST CREATING MORE CONFUSION?! FVK U.
So I tried to install the mod, and it seems that whenever I try to merge the files, it seems that everything is missing. I am using the Extreme version and using Mod Manager v1.0.0.59. I'm new to modding so any help is appreciated.
from TIRNOINEY New patch (10) has broken everything...AGAIN. But the developers at DAItools have fixed it in record time. Download DAITools from http://www.nexusmods.com/dragonageinquisition/mods/693/? if you don't already have it and it will update you to the latest version of Mod Manager which will merge the mostly fixed version of MoreLootFlexMinimal that I uploaded here: https://www.dropbox.com/s/kkda3jnuembbs7f/MoreLootFlexMinimal.daimod?dl=0
Don't forget to increase the values if you want to see a noticeable affect and leave "Add extra stuff" disabled or it will not merge.
(Not that anyone reads the comments here before posting anyway it seems )
As someone else new to using mods; a link to a dropbox file means absolutely nothing to me unfortunately. I don't understand how that file is automatically pulled in, or are we supposed to do something to it?
Hi! Is that normal s#*!? ) "*** Warning: da3/equipment/loot/core/valuables/ltbl_valuables_creatures_tier_b_8_11 not found for MoreLootFlex" ???? There is endless warning lines like this what is wrong?
I tried this for a fix immediately, and it's partly working for me. Well enough, I suppose.
Loot rates are fine, gold quantity is fine, loot quantity is broken. I receive schematics from pretty much every container, but unfortunately not nearly enough materials to craft them
ALSO, for me, it seems as if "More Fade Touched" plugin is working again? I'm not completely sure, but I got 3 different ones in the span of like 10 minutes. Just a small footnote.
Did you increase the override min and max quantities? If you set it to 24 and 32 instead of the default low numbers you should get lots of crafting materials from all those sacks scattered around, and from the fade rift drops. I just tested it and got 28 spirit essence.
Schematics is a bit moot now with the even more game breaking golden nug.
More fade touched has been working for me all along.
I do, I have it set to 6-19, but I get like.. 1-3. It doesn't really matter though. Are schematics sharable? x__x I think I get quite a lot of fade rift loot, no issue there, but cloth and dragon stuff? regular, p'much.
Not all loot tables are affected, including most enemy loot drops regarding materials. Only the sacks and such.
As for schematics... If an end game character that has accumulated most of the games schematics deposits them in the golden nug, every character you create from then on will have access to them in Haven from the start of the game, including the tier 4 schematics from the DLCs.
Haha that's kinda ridiculous. And they removed the Amulets of Power because they were exploitable? This is equal. Personally I'm hardly playing because of the amazing combat, so to speak. It gets dull very quickly, so I'm glad for it, but I want to experience the romances properly. I'm sure I'll figure the looting out. Thanks for your help
StrackTrace: at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable) at DAIMod.MoreLootFlexMod.RunScript() at DAIModManager.MainWindow.<ProcessModList>b__16_0(ModContainer ModCont) in D:\Dev\DAIModdingTools\Releases\Version 1.1.0.X\DAIModManager\DAIModManager\MainWindow.cs:line 1026 at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at DAIModManager.MainWindow.BGWorker_DoWork(Object sender, DoWorkEventArgs e) in D:\Dev\DAIModdingTools\Releases\Version 1.1.0.X\DAIModManager\DAIModManager\MainWindow.cs:line 548 at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
As many people have noticed, this fix works with patch 10 but there are a lot of oddities in the loot distribution. The reason for that is that whilst the loot tables have changed considerably, this mod has not. It's still using the loot tables from quite a few patches back. It will give you lots of extra low level gear to sell. It will give you more gold. It will also give you lots of extra crafting materials from sacks and fade rift drops, but it will be missing the new stuff that Bioware has added in the more recent patches. Some of the oddities are most likely due to the data offsets having changed.
The current Mod Maker cannot save configuration scripts unfortunately and it's still rather buggy with importing and exporting assets. Fixing this mod properly will be very difficult until the new version of Mod Maker is available.
In the meantime, I'd suggest that the vaguely working version of more loot is used for short periods only: to stockpile crafting resources and such. e.g. harvesting essences from fade rifts (set the values to 90-95 or something). If you choose to use it long term, bear in mind that you'll be missing out on some new loot (various rings and belts) that Bioware has added in the latest patches and adjustments they've made to the loot tables.
I'm not receiving any schematics. I've only tweaked the schematics override (Very High) and the crafting materials quantities,leaving everything else default. Would you mind to share your configuration? Thanks a bunch!
alright, so I did everything as you said, but I still get the "*** Warning: da3/equipment/loot/core/weapons/mage/ltbl_mag_weapons_tier_c_12_15 not found for MoreLootFlex", etc. warnings. What's up with that?
so i read the comments here 1st, downloaded the new file from the drop box left the extra stuff disabled and the mod is still not working all i get is the warning during merge is there some other method to try? cheers forgot to mention i have the latest suite tool and using mod version59
453 comments
http://www.nexusmods.com/dragonageinquisition/mods/1036
Thanks
Don't forget to increase the values if you want to see a noticeable affect and leave "Add extra stuff" disabled or it will not merge.
(Not that anyone reads the comments here before posting anyway it seems )
Loot rates are fine, gold quantity is fine, loot quantity is broken. I receive schematics from pretty much every container, but unfortunately not nearly enough materials to craft them
ALSO, for me, it seems as if "More Fade Touched" plugin is working again? I'm not completely sure, but I got 3 different ones in the span of like 10 minutes. Just a small footnote.
Schematics is a bit moot now with the even more game breaking golden nug.
More fade touched has been working for me all along.
As for schematics... If an end game character that has accumulated most of the games schematics deposits them in the golden nug, every character you create from then on will have access to them in Haven from the start of the game, including the tier 4 schematics from the DLCs.
Here is the error.
[9/10/2015 4:51 PM] Loading official patch.
[9/10/2015 4:51 PM] Processing DAI mod "EF Curvy Body - Massive Chest - Thick Thighs"
[9/10/2015 4:51 PM] Processing DAI mod "EF Custom Arms - Athletic"
[9/10/2015 4:51 PM] Processing DAI mod "EF Dalish Keeper Robes"
[9/10/2015 4:51 PM] Processing DAI mod "Ehlenna's Hair"
[9/10/2015 4:51 PM] Processing DAI mod "Eyebrows 4 Women (Shaved, Dark)"
[9/10/2015 4:51 PM] Processing DAI mod "Katherine Face Texture"
[9/10/2015 4:51 PM] Processing DAI mod "Long Ponytail EF"
[9/10/2015 4:51 PM] Processing DAI mod "Long Ponytail HF"
[9/10/2015 4:51 PM] Processing DAI mod "MoreLootFlex"
[9/10/2015 4:51 PM] Applying Loot Settings:
[9/10/2015 4:51 PM]Drop Probability : Very_High (5)
[9/10/2015 4:51 PM]Gold Probability : Very_High (5)
[9/10/2015 4:51 PM]Gold Quality : Med_2XX (10)
[9/10/2015 4:51 PM]Increment Probabilities By: 0
[9/10/2015 4:51 PM]Override Armor Probability: Very_High (5)
[9/10/2015 4:51 PM]Override Weapon Probability : Very_High (5)
[9/10/2015 4:51 PM]Override Jewelry Probability : Very_High (5)
[9/10/2015 4:51 PM]Override Valuable Probability: Very_High (5)
[9/10/2015 4:51 PM]Override Upgrade Probability : Very_High (5)
[9/10/2015 4:51 PM]Override Material Probability: Very_High (5)
[9/10/2015 4:51 PM]Override Schematic Probability : Very_High (5)
[9/10/2015 4:51 PM]Use Material Quantity Overrides : True
[9/10/2015 4:51 PM]Override Material Min Quantity : 10
[9/10/2015 4:51 PM]Override Material Max Quantity : 20
[9/10/2015 4:51 PM]Add Extra Stuff : Add_Everything
[9/10/2015 4:51 PM]Override Boost Prob Weights : True
[9/10/2015 4:51 PM]logVerbose : False
[9/10/2015 4:51 PM] Data index is out of range
[9/10/2015 4:51 PM] Task failed. Error reported was:
Exception message:Buffer cannot be null.
Parameter name: buffer
Source: mscorlib
Target: Void .ctor(Byte[], Boolean)
StrackTrace:
at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
at DAIMod.MoreLootFlexMod.RunScript()
at DAIModManager.MainWindow.<ProcessModList>b__16_0(ModContainer ModCont) in D:\Dev\DAIModdingTools\Releases\Version 1.1.0.X\DAIModManager\DAIModManager\MainWindow.cs:line 1026
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at DAIModManager.MainWindow.BGWorker_DoWork(Object sender, DoWorkEventArgs e) in D:\Dev\DAIModdingTools\Releases\Version 1.1.0.X\DAIModManager\DAIModManager\MainWindow.cs:line 548
at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
The current Mod Maker cannot save configuration scripts unfortunately and it's still rather buggy with importing and exporting assets. Fixing this mod properly will be very difficult until the new version of Mod Maker is available.
In the meantime, I'd suggest that the vaguely working version of more loot is used for short periods only: to stockpile crafting resources and such. e.g. harvesting essences from fade rifts (set the values to 90-95 or something). If you choose to use it long term, bear in mind that you'll be missing out on some new loot (various rings and belts) that Bioware has added in the latest patches and adjustments they've made to the loot tables.
its service unavailable
all i get is the warning during merge
is there some other method to try?
cheers
forgot to mention i have the latest suite tool and using mod version59