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Changelogs
Version 1.2
Fixed some animations that did not sync properly before. Added 100% version.
Version 1.1
Fixed the problem that occurred when operating the dam control room in Crestwood.
Version 1.0
Initial Upload.
This mod modifies the player character's idle/moving animation playing speed when you're in explore stance (=when your weapon is sheathed). The adjustment also increases your out-of-combat movement speed dramatically, too -- Now, at last you can roam around at a faster speed. Comes in five varieties - 25%, 33%, 50%, 75%, 100% - Use it accordingly to your preference.
I highly recommend the 25 - 50% version-- It's fast enough. The 75% - 100% version looks ridiculous and may cause lag / sync error / clipping issues on some cutscenes.
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I believe this mod will work just fine unless you use another mod that also edits the "DA3/Explore/Timelines/tl_gen_***_enter" part of the game. Hence, this mod is not compatible with the "No Dirt Buildup on Pants" mod by LoveAlice and Ellise or "Keep your pants clean" mod by modloverlucy.
Remember, this mod accelerates ALL animation speed during explore stance-- and the effect lasts briefly even after you enter a combat stance. Thus, a character's attack speed will become significantly faster for a short moment when you start brandishing your weapons. If you press the attack button while running, your character will be an obliterating killing machine with increased attack speed. As if you equipped that belt thingy or a staff with a permashock state. To prevent that from happening, wait for a slight bit after you enter a combat stance and then start attacking.
Update (22/12/05): Solved various animation sync issues (closing the fade rift, activating a lever, etc.). Added 100% speed increase variation. Is now only compatible with FMM 1.0.6.1., since nobody uses 1.0.5.9 after the EA App Update.