Dragon Age: Inquisition

File information

Last updated

Original upload

Created by

Liolande

Uploaded by

Liolande

Virus scan

Safe to use

About this mod

This Mod adds ALL!!! SkillTrees for the Inquisitor, regardless of gender, race or class. And because of that, you will need some optional files because of balancing some stuffs. I upload them here too.

Requirements
Permissions and credits
Changelogs
Hello there! Like the titel says allready: with the main mod file you gain access to all Skilltrees, regardless of gender, race or class! feel free to experiment with skill builds, there are so many powerfull options!  ;)

I was surprised that no one else has done it before.

Some Notes:
- you will need a mod that removes weapon restrictions, i prefer tidus560 mod: No Class Restrictions on Weapons
- warriors are not able to equip bows AND dualhanded bugs a little(only the mainhand deals damage)    ps: maybe i will fix it in the future
- Mages are not able to equip bows, everthing other works fine!    ps: maybe i will fix it in the future
- Rogues can to everything!
- some skills are now to powerfull, this is why i add files that tryes to balance it all a little bit     ps: needs more testing, suggestions welcome!
- mage staffs are so weak compared to the other weapon types, i add files for balance this in the optional file-sector
- you are able to gain incredible power!! this is why i add a file for difficult changes in the optional file-sector
- all my mods need FrostyModManager, it is a nice manager and switching from DAIMods to this is worth it! FrostyModManager
- and there is a way to use both managers together! :

 
 
watch it carefully!!!!!!!!!!!!!!!

With my mod "SkillBalance" and my MainFile there are some imposant combos available. Just try something out:

Taunt the enemies to you(it additionally deal damage now), make them dream with the KnockOutBomb(Assassinskilltree, additionally deal damage now) and then set them with a Mindblast(Mage SpiritTree, additionally deal damage now) into a nightmare!(deal extremly high spiritdamage and set them into a panicmode. But its not over yet! : with the passive skill from the Bloodmages Skilltree "FrighteningPresence" you deal 50% more damage to them(for the next 3 seconds) while they are flee in panic!  ---- boooom they are dead! :D

And there are some other fantastic options! use your fantasy! :)

file explanations:

AllSkillTreesForInquisitor: Main file!

AllSkillTreesCompanions:   All Ability Trees for Companions inclusive the InquisitorAbilitytree.
Removed useless Abilitytrees that the class cant use without bugs
Perfect for using it with my SkillTreeOverhaul(Inquisitor).

SkillBalance: many changes here!! please look at the description from this Mod in the FrostyModManager. But there are some essential changes in there, 
please try it out. Feedbacks are welcome! one for example: BloodMage: FrighteningPresence was useless
because panic falls off when the enemy receive damage, now it holds 3 sec longer.
Veilstrike do Damage now! 250% weapondmg as Spiritdmg

IceMines do Damage now! 300% weapondmg as Icedmg
Mindblast do Damage now! 200% weapondmg as Spiritdmg
Knockout Bomb do Damage now! 200% weapondmg as Physicaldmg
Flask of Frost have a damaging aura now! 100% Icedmg per sec (it ticks very fast with lower numbers)
Flask of Lightning Upgrade2 now adds Thunderdmg to your strikes! 50% ThunderDmg
Warcry Taunt do Damage now! 100% weapondmg as Spiritdmg
Challenge Taunt do Damage now! 175% weapondmg as Spiritdmg
ShieldWall now strikes back against Melee Attackers! 150% Physicaldmg (spiky shield!)
Line in the Sand now deals Damage and provides 25% Block

Update: 1.9 Fixed Energy Barrage (SeekerSwarm Storm SkillTree) Upgrade 2: Did the developer forget the damage multiplier?
     It was not there! now it is!
Wall of Ice now deals Damage! 600% IceDmg (by placing it right, you can hit each enemy more then once)
Bloodmages Horror do damage all the time now: 0 to 200% SpiritDmg
Riftmages Pull of the Abyss do damage all the time now: 0 to 500% SpiritDmg (late Skill in the Skilltree)

SkillsNoSpecificWeaponsRequired: Same as "SkillBalanceBuffedMelee", but without a need of a specific weapon for the abilities in the        Bow/Dual/WeaponShield and TwoHander - Trees.
       Some Animations looks a little weird, but hey, you can always use the correct weapon for it again.. ;)

ReaverBuffsWithFireDmg: Devour and DragonRage cause FireDmg insteed of physicalDmg and are far more powerfull.
      Besides of that, PainAura cause physicaldmg when you choose the Upgrade2 and the bonusdmg diddnt work correctly
      - both are fixed. please load it after my "SkillBalance" - files.

NoSkillRequirement: Now all Skills are available directly. Choose and learn what ever you want. :)

ManaStaminaChanges: MaxStamina counts for Mages and MaxMana counts for Rogues/Warriors. Max- Mana and Stamina Cap from 200 to 500!

ClassBonusesForAll: Warriors, Rogues and Mages now receive Stamina/Mana on staff-autohits
     Mages now receive Mana on all Autohits!(same as Warrior and Rogues)
     Warriors and Mages have Bonuses to Stealth now(like the Rogues)
     Rogues and Mages now have the bonus on WeaponShield Skill "Revenge"(like the Warriors)

AccessoriesNoClass: rings, amulets and belts dont need a class anymore. this was needed because you have access to all skills now!

BarrierLower: the classic barrier is very strong allready, but with stronger weapons now you became nearly invincible!! use this if you want a challange again.
         oh and normaly your barrier get calculated by the offhand weapon stat, this makes shields far weaker then other weapons
 - in this mod i changed it to mainhand weapon!

CharStatChanges: with this file you earn attackratings from strength, dexterity and magic for all your partymembers!

DifficultLowChallange: Enemies have more life, deal more damage, attack more often and are faster in ALL difficult options! see more details in the
 frosty mod description! it is recommended to turn this on after you reach level 6 - 8.

DifficultMediumChallange:
same as above, but with more enemy life and damage. this file is my personal favorite of these two. i play on medium.

EnemyValuesMedium: Boosts the armor, health and damage of everyone except you and your party. there are also random Multis,
        so each enemy is a individuum now! :) Warning!!: iam a little sadistic - i love tough fights! :D
fully compatible with every other difficult mod!

ItemBuffsX1,4: this file boost every stat of lootable and buyable items! all mage staffs receive a 80% damage boost! if you think that all lootable items
   are too weak, you should try this file here.
   Note: all items that are allready in your possession are not affected!! craftable stuff are not affected!!

MaterialEditsMoreTiers: elevated staff damage by 80%, and some of the materials have higher stat outcomes.
   Note: descriptions dont show this(they are not editable), just try it out in the forge.

RuneDamage: need more damage on runes? try this.

ShopEdits: all tier1 crafting materials and blueprints are now available in the shop at the forge (because i love crafting ;) ) buyprices are doubled.
    Respec Amulets are cheaper and dont get destroyed after equip(infinite uses) -dont forget to unequip it,
    or your abilities will refund and refund and refund and.... ;)

SkillTreesOverhaul: i filled the Inquisitor skill tree with many passive abilities, many of them are really powerfull!! the idea comes from
   jerrybullet: Inquisitor Tree Overhauled

ReducedDamageAfterBarrierBreakthrough: When a physical hit destroys your barrier, you allways take damage!
     its a base game problem. (because the damagecalculation forgot to include the barrier decay rate and
     this damage scales up with your Max Barrierstat AND Armor!)
     I edited the script to reduce this damage!
     Not compatible with the other "misc" - files.

ArmorAndBarrier: Now your Armor counts even then, when you are protected with a Barrier! Its a little cheating.. but.. why not.. someone of you may like it.. ;)
Not compatible with the other "misc" - files.

ArmorVSMagic:  Now your Armor counts even then, when you are protected with a Barrier!
      The armorrating now protects against magic too. creatures magic ignors 80% of your armor, your magic ignors 25% of enemies armor.
      I made this for myself because magic is REALLY strong!
      Note: you will need my both modfiles that boosts your staff damage "ItemBuffsX1,4" & "MaterialEditsMoreTiers"
      
Not compatible with the other "misc" - files.