Dragon Age: Inquisition

File information

Last updated

Original upload

Created by

Soriyumi

Uploaded by

soriyumi

Virus scan

Safe to use

Tags for this mod

About this mod

Modifies the Necromancer and Knight-Enchanter skill trees to be more like a Blood Mage and Arcane Warrior, respectively. Frosty mod.

Requirements
Permissions and credits
After making my Tidarion Enchanter mod for my own use, I had a couple other skill tree mashup ideas. Also, I finally figured out how to swap around skills using Frosty, so unlike my Tidarion Enchanter mod, these two skill trees are Frosty only.

Anyways, onto the specialization descriptions. (Note: I have no idea if these are OP or not, as I've only tested them on the Druffalo in Haven. A moment of silence please for the Druffalo lost in the process of testing this mod...)

Bloodmancer

This combines the Necromancer and Reaver specializations into one (but it's really just mostly Reaver with two Necromancer passives), intending to be as close to playing a blood mage as possible (because really, how is Reaver not blood magic?). Skills and passives are focused on gaining damage and other buffs when you kill enemies, and as your HP gets lower.

Skill Swaps:
Horror: Replaced by Ring of Pain
Blinding Terror: Replaced by Blood Frenzy
Simulacrum: Replaced by Scenting Blood
Spirit Mark: Replaced by Devour
Walking Bomb: Replaced by Dragon-Rage
Haste: Replaced by Rampage

Arcane Warrior

This turns the Knight-Enchanter specialization into something more like the Arcane Warrior of DA:O. New skills are focused on one-handed sword and shield, along with party buffs. I left the Knight-Enchanter barrier passives as is, so you can make up for the health/guard you lack with barrier generation.

Skill swaps:
Spirit Blade: Replaced by Shield Bash
Fade Cloak: Replaced by Lunge and Slash
Disruption Field: Replaced by Horn of Valor
Resurgence: Replaced by Rally (from the Templar specialization)

Also, since this specialization now requires a sword and shield, I'm including optional files (that are actually pretty much required) that turn the one-handed sword, Brand, and the Polished Shield schematics into mage weapons. Brand is perfect for this, as it deals elemental damage just like a mage staff or the Blade of Tidarion, and the Polished Shield was chosen because it kind of matches Brand's grip. There are two versions of these files. One has extra abilities added to Brand and the Polished Shield, and the other has no extra abilities. The abilities are:

Brand: On hit: deals additional random elemental damage (from the Chromatic Greatsword. Also includes the visual effect)
Polished Shield: +5% extra damage for each enemy within 8 meters (from the unique shield of the same appearance, Dirthamen's Wisdom)

This was to make up for the fact that you cannot equip unique one-handed weapons or shields as a mage, but you can opt out of these abilities! No worries.


That's about it! Hope this gives you guys something fresh to play for your playthroughs. Feel free to let me know what you think!