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RemyRebel

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xcrstfallenstrx

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About this mod

Skill Trees suited to ally personalities.

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Unique Skill Trees for Inky and Friends
 
These mods change ally specialization trees to something more personalized.  So far I have created
custom classes for:

-Solas - Gives him some 'fade touched' abilities. I wish we still had petrify...
-Dorian - Merges Necromancer, Reaver, and Knight Enchanter
-Sera - Red Jenny themed
-Cole (4 versions) - Gives him some 'fade touched' abilities.
  -V1 has Veil Strike
  -V2 has Blessed Blades
  -V3 has Fade Step and Veil Strike
  -V4 has Fade Step and Blessed Blades
-Ironbull (Blackguard) - Adds in some Assassin and Necromancer passives.

 
 
I have also made some unique trees for your Inky:
-Reaver - Blackguard
-Knight Enchanter (2 versions) - Tweaks the KE tree adding in some element based abilities.
  -Vanilla - has combat clarity
  -DR - has deep reserves instead of combat clarity
-AssassinSpirit Rogue - 4 versions - Only briefly play tested
-Tempest - Treacherous - 2 Versions - Only briefly play tested
  -V1- Fire Mines
  -V2- Elemental Mines
 
All skill trees with Fade Step are compatible with Wavebends Infinite Fade Step.

I have also created a mod that transfers the abilities of the Artificer tree to the Tempest tree (for the Inquisitor only) so you can still play as an artificer without getting the Three Eyes conversation glitch.  I have been trying to figure out how to change the conversation flags instead, so once I do, I'll add it here. The skill trees aren't the same shape, so this would be considered an inverted version of the Artificer tree.  There are 2 versions:
V1 - Thousand Cuts as the focus ability
V2 - Hail of Arrows as the focus ability
There is now a mod to fix this issue here.

If you add these mods in after skill points have been spent in the specialization trees, you will need a tacticians renewal necklace to reset your skill points.  The skills are not interchangeable. 

Per example:
In Cole's skill tree if you had unlocked Hidden Blades, and then you changed to the 'Spirit Rogue' skill tree, he would not automatically have spirit blade instead.  He would still have hidden blade, so you will need to refund your skill points to start over.

 
NOTE:  Multiplayer abilities are not available in the main game.
 
I have play tested these mods, but only in my own games, and never planned to share these with anyone.  However, upon showing a friend what I was doing he asked me to make one for him, so I decided, why not?  I have been modding for years, but this is my first ever public mod.

These files do work in the DLC's, but I have not tried dropping them directly into Frosty.  I have always used them with the Frosty+Mod Manager method.
 
I may be open to customization requests.
 

Thanks to Koditytyphlo and their wonderful mod and tutorial found here:
https://www.nexusmods.com/dragonageinquisition/mods/1380