If you have an "Object reference not set to an instance of an object" Frosty error, you have not installed the required Bioware Localization Plugin or have not installed it correctly. Known Issues This section outlines issues I cannot fix. I do not count these as bugs as they are intended/known, and I have tried to fix them. Please read this section as I provide temporary fixes.
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1# Mirror of Transformation Slider Glitch Description: Your face data will change when you enter the Mirror of Transformation creator in the Black Emporium. Why? As I do not understand facial UsageHashes, I cannot find a way for the game to store the new facial data added by the mod. Therefore, when you enter the Black Emporium, the game will revert them to default/random values. Temporary Fix: Please take screenshots of your Inquisitor when creating them for the first time. This will allow you to copy them over quickly. This is an excellent guide on how to replicate them perfectly. Temporary Fix #2: Additionally, as of version 9.1.0, I have included a Reset New Sliders function which, instead of resetting the entire face, will reset the new sliders - this will make recreation much faster. 2# Strange Presets/Faces Example Image Description: The preset faces in character creation appear weird. Why? Related to the Mirror of Transformation Slider Glitch. The face presets work the same way as saved data. Therefore, no data is kept for the new sliders in the presets. Temporary Fix: I have included the face reset sliders; this will allow you to reset all sliders to 0, allowing you to edit a blank face. #3 DirectX Error [Frosty Only] Example Image Description: A DirectX Function error will occur when you load my mod through Frosty, Why? Bundle editing - a method I use to add locked textures causes this glitch. It does not occur in DAIMOD because bundle editing is impossible; therefore, DAIMOD does not have this issue/file. Temporary Fix: I have made versions of this mod without bundle editing. If this error occurs, please use a DirectX error version. #4 Incorrect Slider Names Example Image Description: The game has incorrectly labelled lines of text. Why? String (text) editing in Inquisition causes this issue because it is experimental. Temporary Fix: With this issue, I now include two files of this mod. One is the text editing, and the other is the core version of this mod. To avoid this issue, you can safely uninstall the sliders file unless you reenter character creation. #5 Incorrect Translation I have not translated this mod to other languages other than English. Therefore, other languages will not reflect the correct translation.
Reporting Issues Please refer to this section if you have an issue with this mod. First, please look at the known issues and fixes section. If your problem persists, please post a comment or report the bug in line with the reporting issues section.
If you are having mod conflicts/want advice on this mod, please post in the comments section. If you believe your issue to be a bug, please post directly to the bugs section. When detailing your problem, please include the necessary relevant information so I can identify your issue. Questions regarding installation: Questions about other mods: Questions about your issue:
As far as I'm seeing this mod is no longer really usable for a lot of people, either cause of the "monster face" or the fact that it seems to not properly work with the newer versions of frosty. if you really want it i think the best bet would be getting older versions of everything.... otherwise it's just pointless to put yourself through so much frustration
So, old files only gives the Version 8 and up? Sadly makes this useless for people like me who are reaaally bad at doing a good character themselves xD all the cool shared chars are build with an older version when it still was calles "Enhanced Inquisitor Sliders" it seems? :/
If only there was a fix for the monster face so I wouldn’t have to start from scratch :( everything was right about my character only for the stupid scalp to clip through his hair and I was too tired to take a picture of all the sliders ;(
Please help, why am i not seeing all the hair styles you guys have made, Which Enhanced Character file am i meant to download, because there's a few of them. I really want those hair styles!
Hi, i have VERY BIG PROBLEM WITH THIS MOD. i tried everything: - Try every version of this mod (not all in one time) - Run as Admin - Install BiowareLocalizationPlugin into Plugins folder - Chose correct options in Launcher Options - Upgrade Visual C++ and .NET Framework - Temporarily disable antivirus and firewall - try FrostyFix - Replace files like bcrypt.dll And many may other actions in reddit's posts or on YT. I tried EVERYTHING and i get this:
An unhandled exception has occurred. System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body) Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod) Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths) FrostyModManager.MainWindow.<>c__DisplayClass16_0.<launchButton_Click>b__0(FrostyTaskWindow task) System.Threading.Tasks.Task.Execute() --- End of stack trace from the previous location where the exception occurred --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext() --- End of stack trace from the previous location where the exception occurred --- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Unforuntely true. Cannot efdit character appearance without redoing character creator completely, also freezes the game if it is installed at the beginning, so it can only be used in the black emporium.
I'm having issues with incorrectly named sliders, but different from what is described in the Known Issues section and nothing in the older comments helped me much either. So far I haven't encountered any incorrect text in the game proper aside from the CC, but I haven't played far beyond the CC either because of the following issues. My CC works after changing to the SPDx version, despite having custom hair with custom textures (one of Anto's), but the CHP version gave me infinite loading screens even before the title screen. So, I'm using SPDx 9.0.2 version through Frosty 1.0.6.1. Have never used DAIMM, but there are a couple of .dai mods in my load order. I'm launching through EA-App now after having to switch, but DAI was installed through Origins. Running the game with Datapath Fix worked fine for me, Frosty Fix did not. Both Frosty and EA are launched as admin. All the other mods load fine on their own, but when I added ECC (CHP and CHPDx as well) I had infinite loading screens. After switching to SPDx version everything loaded fine, but upon entering CC (not through Black Emporium, but the new character one) some sliders had bits of dialogue as their names, some weren't named at all. I am in Germany and as far as I know Origin/EA store is region-locked to Europe, but the EA-App is in English, my computer language is in English, the game has always been in English (text and audio). I have the Localisation plugin and Slider names installed and don't get any other errors aside from the weird slider names. I also tried removing the Slider names part and had the same result. Changed location to UK and also same result. I'd appreciate any help. I really want to start a new playthrough, but dicking around with mods is killing what little time I have left in my day to play.
Here's my modlist, which worked well before I upgraded from the 2020 version of Enhanced Inquisitor Sliders a couple of weeks ago: https://imgur.com/a/KsGvc6p
Unfortunately not. Thing is, I don't really understand why, because my game isn't in German and has never been. As far as possible I set Origin and the EA App to English as well. I don't know, no solution yet. And I can't really play because the CC doesn't really work as intended either, aside from the wrong slider names (which wouldn't be too much of an issue).
im not sure what to do? i can open the game just fine and a majority of my mods are there but ECC just. Isnt. for some reason, im not sure if im doing anything wrong because i cant find a guide on how to properly get it set up, and everywhere i look people tend to have really bad attitudes towards others having the same issues. i would really appreciate some help ><;;;
im trying to create a female elf rogue who dual wields
i use both DAIMM and frosty, im not sure if any of these conflict because i genuinely just dont know AND this is my first time modding dragon age.
My Mods List: (frosty) 1. ECC CHP 2. Warpaints - Vitaar for all (descent) 3. warpaints - vanilla vitaar D&JoH 4. warpaints - vanilla vitaar base game 5. vitaar for all 6. warpaint - vitaar (jaws) 7. ECC standard 8. ECC sliders names 9. stay still - natural 10. face ash begone 11. DAI dalish texture glitch fixes 12. cc background ambience removed 13. tresspasser dlc hair mesh visabiltity 14. jaws of hakkon dlc hair mesh 15. the descent dlc hair mesh 16. black emporium dlc hair mesh 17. any voice
My Mods List: (DAIMM) 1. official patch 2. EF custom arms - thicker 3. EF custom body - curvy 4. Fen'harel skin 5. inventory capacity 6. longer lashes 7. more banter 8. more inqlevels 9. no more fog of war 10. no skill requirements 11. remove weapon class restrictions 12. skinquisition 13. TEETH 14. TMMMoreLootFlexExtreme 15. war table - no waiting
again, i really hope someone sees this, i really do need the help, and i hope these lists also help. thank you!!!
You have multiple versions of this mod - CHP and standard. Unless you have hair mods not on your list, you don't need CHP. It's only for using hair mods with custom textures.
Try installing only this mod and it's requirements and see if it works then. If your other mods are working and this is setup correctly, most likely you have a conflict.
1056 comments
Known Issues
This section outlines issues I cannot fix. I do not count these as bugs as they are intended/known, and I have tried to fix them. Please read this section as I provide temporary fixes.
Description: Your face data will change when you enter the Mirror of Transformation creator in the Black Emporium.
Why? As I do not understand facial UsageHashes, I cannot find a way for the game to store the new facial data added by the mod. Therefore, when you enter the Black Emporium, the game will revert them to default/random values.
Temporary Fix: Please take screenshots of your Inquisitor when creating them for the first time. This will allow you to copy them over quickly. This is an excellent guide on how to replicate them perfectly.
Temporary Fix #2: Additionally, as of version 9.1.0, I have included a Reset New Sliders function which, instead of resetting the entire face, will reset the new sliders - this will make recreation much faster.
2# Strange Presets/Faces
Example Image
Description: The preset faces in character creation appear weird.
Why? Related to the Mirror of Transformation Slider Glitch. The face presets work the same way as saved data. Therefore, no data is kept for the new sliders in the presets.
Temporary Fix: I have included the face reset sliders; this will allow you to reset all sliders to 0, allowing you to edit a blank face.
#3 DirectX Error [Frosty Only]
Example Image
Description: A DirectX Function error will occur when you load my mod through Frosty,
Why? Bundle editing - a method I use to add locked textures causes this glitch. It does not occur in DAIMOD because bundle editing is impossible; therefore, DAIMOD does not have this issue/file.
Temporary Fix: I have made versions of this mod without bundle editing. If this error occurs, please use a DirectX error version.
#4 Incorrect Slider Names
Example Image
Description: The game has incorrectly labelled lines of text.
Why? String (text) editing in Inquisition causes this issue because it is experimental.
Temporary Fix: With this issue, I now include two files of this mod. One is the text editing, and the other is the core version of this mod. To avoid this issue, you can safely uninstall the sliders file unless you reenter character creation.
#5 Incorrect Translation
I have not translated this mod to other languages other than English. Therefore, other languages will not reflect the correct translation.
Please refer to this section if you have an issue with this mod. First, please look at the known issues and fixes section. If your problem persists, please post a comment or report the bug in line with the reporting issues section.
If you are having mod conflicts/want advice on this mod, please post in the comments section. If you believe your issue to be a bug, please post directly to the bugs section.
When detailing your problem, please include the necessary relevant information so I can identify your issue.
Questions regarding installation:
Questions about other mods:
Questions about your issue:
Thank you for sharing your excellent new mod with the Nexus Mods Community!
We like it so much we're going to promote your mod on our Social Media.
Look out for your mod appearing on our Facebook or Twitter over the next few days!
Keep up the awesome work!
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EDIT: The post is here.
Possible Vampire teeth pretty cool anyway tho :D
i tried everything:
- Try every version of this mod (not all in one time)
- Run as Admin
- Install BiowareLocalizationPlugin into Plugins folder
- Chose correct options in Launcher Options
- Upgrade Visual C++ and .NET Framework
- Temporarily disable antivirus and firewall
- try FrostyFix
- Replace files like bcrypt.dll
And many may other actions in reddit's posts or on YT. I tried EVERYTHING and i get this:
An unhandled exception has occurred.
System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body)
Frosty.ModSupport.FrostyModExecutor.ProcessModResources(IResourceContainer fmod)
Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
FrostyModManager.MainWindow.<>c__DisplayClass16_0.<launchButton_Click>b__0(FrostyTaskWindow task)
System.Threading.Tasks.Task.Execute()
--- End of stack trace from the previous location where the exception occurred ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext()
--- End of stack trace from the previous location where the exception occurred ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Please help .__.
My CC works after changing to the SPDx version, despite having custom hair with custom textures (one of Anto's), but the CHP version gave me infinite loading screens even before the title screen. So, I'm using SPDx 9.0.2 version through Frosty 1.0.6.1. Have never used DAIMM, but there are a couple of .dai mods in my load order. I'm launching through EA-App now after having to switch, but DAI was installed through Origins. Running the game with Datapath Fix worked fine for me, Frosty Fix did not. Both Frosty and EA are launched as admin.
All the other mods load fine on their own, but when I added ECC (CHP and CHPDx as well) I had infinite loading screens. After switching to SPDx version everything loaded fine, but upon entering CC (not through Black Emporium, but the new character one) some sliders had bits of dialogue as their names, some weren't named at all.
I am in Germany and as far as I know Origin/EA store is region-locked to Europe, but the EA-App is in English, my computer language is in English, the game has always been in English (text and audio). I have the Localisation plugin and Slider names installed and don't get any other errors aside from the weird slider names. I also tried removing the Slider names part and had the same result. Changed location to UK and also same result.
I'd appreciate any help. I really want to start a new playthrough, but dicking around with mods is killing what little time I have left in my day to play.
Here are a couple of images of the CC how I see it currently: https://imgur.com/a/ra2jATz
Here's my modlist, which worked well before I upgraded from the 2020 version of Enhanced Inquisitor Sliders a couple of weeks ago: https://imgur.com/a/KsGvc6p
im not sure what to do? i can open the game just fine and a majority of my mods are there but ECC just. Isnt. for some reason, im not sure if im doing anything wrong because i cant find a guide on how to properly get it set up, and everywhere i look people tend to have really bad attitudes towards others having the same issues. i would really appreciate some help ><;;;
im trying to create a female elf rogue who dual wields
i use both DAIMM and frosty, im not sure if any of these conflict because i genuinely just dont know AND this is my first time modding dragon age.
My Mods List: (frosty)
1. ECC CHP
2. Warpaints - Vitaar for all (descent)
3. warpaints - vanilla vitaar D&JoH
4. warpaints - vanilla vitaar base game
5. vitaar for all
6. warpaint - vitaar (jaws)
7. ECC standard
8. ECC sliders names
9. stay still - natural
10. face ash begone
11. DAI dalish texture glitch fixes
12. cc background ambience removed
13. tresspasser dlc hair mesh visabiltity
14. jaws of hakkon dlc hair mesh
15. the descent dlc hair mesh
16. black emporium dlc hair mesh
17. any voice
My Mods List: (DAIMM)
1. official patch
2. EF custom arms - thicker
3. EF custom body - curvy
4. Fen'harel skin
5. inventory capacity
6. longer lashes
7. more banter
8. more inqlevels
9. no more fog of war
10. no skill requirements
11. remove weapon class restrictions
12. skinquisition
13. TEETH
14. TMMMoreLootFlexExtreme
15. war table - no waiting
again, i really hope someone sees this, i really do need the help, and i hope these lists also help. thank you!!!
Try installing only this mod and it's requirements and see if it works then. If your other mods are working and this is setup correctly, most likely you have a conflict.