Dragon Age: Inquisition

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rabilinth

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rabilinth

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About this mod

overhaul game system.
All Ability, Mastercraft Ability, Ability Tree, Special, Potion, Equip, Schematics,
Material Balance, Battle Balance, and Ability Bug Fix.

Requirements
Permissions and credits
Mirrors
Changelogs
Donations

 
 This mod is system overhaul MOD.
 The game has been totally replaced.
 Because it is a hardcore design, the difficulty level higher.
 I am grad that please play attention to that point.

 Localization available English and Japanese only.


■ Description

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 All Ability rebalance
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 Almost all ability rebalanced.
 Overall upper adjustment.
 The ability not noticeable upgrade has been strengthened.

 Stronged abilities in Vanila increased risk,
 On the other hand, weaked abilities are becoming easier to use.
 Preferably adjusted to increase choices.


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 All Passive Ability rebalance
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 Almost all Passive ability rebalanced.
 Vanilla's mastercrafting ability is too strong. Adjust them appropriately.
 Powerful abilities reduce chance and increase cooldown.
 As Passive Ability weakened,
 You want to really using passive abilities is necessary to devise such as accumulating.


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 Many Bug Fix
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 Fixed a lot of bugs around abilities.
 It was modified bug together Bug Be Gone.
 

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 All Character Tree expand
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 All character unique tree expanded.
 Main character three master specializations.

  • Cassandra:Spell Warrior Style (Attacker and Stamina recovery)
  • Black Wall:Protection Emphasis Style (Guard and Defense)
  • Iron Bull:Defense Compensation (Reaver Monopoly)
  • Varric:Penetrate Bolt (New Bianca Tree added)
  • Sera:Long distance Strengthening (More Ranged Ability)
  • Cole:Fade Assassin Style (Self recovery)
  • Solas:Defensive Mage Style (Knight Protector Monopoly)
  • Vivienne:Tricky Mage Style (Assassin mage)
  • Dorian:Attaker Mage Style (More powerfull)


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 Level cap release
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 Max level 27 → 40
 Max Inquisition level 20 → 30


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 All Potion rebalance
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 Rebuild the potion system.
 The number of stacks of all potion very increases.

  • Potion:5 → 20 stack
  • Tonic:4 → 16 stack
  • Grenade:3 → 12 stack

  • Expansion Belt:Normal+4, Blue,+6, Purple+8

 It is very easy to use, but cooldown added to all potion.
 Also, Healing Potion which was powerful in Vanila is drastically weakened.


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 New Sigil System
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 All Sigil rebalanced.
 Sigil was hard to use demerit param in Vanila, so its overhauled.

 All Sigil can increase the maximum Mana & Stamina.
 You can also receive one more Buff.
 The higher the Buff, the lower the maximum Mana & Stamina.
 It is adjusted to increase player's choice.

 All Sigil can buy in Hinterland Crossroad.


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 All Material & Equip rebalance
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 All material down adjustment.
 schematics too strong in Vanila, So there was not much choice.
 
 Comparison of equipment performance
 Unique > Rare&Normal ≧ Schematics

  • Spot Equips is upper adjust, reason is level limit and single item
  • Schematics is down adjust, reason is no level limit duplicate item

 Also, Critical chance hardly higher in RBS overhaul.
 It is design not differ from the position that critical chance occur low probability.
 Critical Chance gradually increase.
 It is also to prevent damage inflation.

 Some spot weapons have low attack power but high critical chance,
 so make effective use of them.


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 Weapon type Schematics
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 Weapon schematics sort by weapon type.
 All weapon schematic parameter were together in Vanila, so its adjusted.

  • Sword:Low damage stack, Many option stack
  • Axe:Middle of sword and mace
  • Mace:Many damage stack, Low option stack


 Dagger and Dual-Blade schematics adjust.
 Dual-Blade too strong in Vanila and Dagger was subtle.

  • Dagger:All stack more than Dual-Blade


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 Store Lineup
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 Everything that can be purchased at the Black Emporium is placed in the right place
 It is designed to be purchased  to fit the story and progress.
 The use of Black Emporium is deprecated.
 Convenience is improving.

 Also, Almost Item repriced.
 How to use money becomes very important.


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 Battle rebalance
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・Barrier system almost disappears in player side.

 Barrier instantly restores health.
 Barrier was too strong in Vanila, I think that this creates a tense battle.
 This will require new tactics that Vanila did not need.

・The natural recovery of Mana & Stamina decreases.
・Stamina recovery of normal attack decreases.

 Like the conventional Dragon Age,
 players are adjusted to seek more severe Stamina management.
 Let's take advantage of the above New Sigil System,
 and Let's make effective use of abilities complementing Mana & Stamina.


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 Enemy rebalance
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 Adjust the balance of the enemy with overhaul
 The difficulty level can be four selected.
 When applying the difficulty level,
 How to reflect difficulty file, please set "Nightmare" in game option difficulty.

※ All Difficulty is higher than Vanila.
  Normal → Hard → Nightmare → MustDie
  "MustDie" have the power of Vanila's Nightmare.
  "MustDie" trial difficulty level which is most hard this power in RBS without Barrier.
  By the way, I cleared game with "Nightmare" setting :D

※ Add patch "RBS Heartbreaker"
  Adjust Heartbreaker difficulty for SP for RBS overhaul.




■ Required
 Official Patch 12
 Bug Be Gone  (v0.6.1) (author:Tyragon1991)


■ Install Guid
 "DAIMM folder" and "FrostyMM folder" need to install both.
 DAIMM folder install DAI MOD Manager.
 Frosty MM folder install Frosty MOD Manager.
 Choice the one file in Difficulty Setting install Frosty MOD Manager.

 DAIMM & FrostyMM use together tutorial  (example)
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 Use 3 folder
・Dragon Age Inquisition\Update\Patch (Vanila Data)
・Dragon Age Inquisition\Update\Patch_ModManagerMerge (DAIMM Data)
・Dragon Age Inquisition\ModData (FrostyMM Data)

 First time "Patch" folder backup.
 Copy "Data" of "Patch_ModManagerMerge" → Paste "Data" in "Patch"
 Rename "package.mft" of "Patch_ModManagerMerge" → "package.mft.bak"
 Launch by FrostyMM
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 DAIMM remerge together FrostyMM 
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 "Patch" and "ModData" delete.
 Return "Patch" from "Patch backup" (Vanila Data)
 DAIMM remerge
 Delete new maked "package.mft" in "Patch_ModManagerMerge"
 Copy "Data" of "Patch_ModManagerMerge" → Paste "Data" in "Patch"
 Launch by FrostyMM
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 Save data of DAIMM environment can not be loaded.

・DAIMM load order
  • Official Patch
  • Bug Be Gone
  • RBS overhaul etc...

・In game trial setting
 Even Ground:ON  (recommend)
 Walk Softly:ON  (recommend)

・In game FriendlyFire Setting
 ON  (recommend)  (※ Friendly Fire abilities also overhauled)


■ Uninstall
・DAIMM
 "Patch" "Patch_ModManagerMerge" "ModData" delete.  (3folder all delete)
 Return "Patch" from "Patch backup" (Vanila Data)
 Remerge DAIMM after all file disabled

・FrostyMM
 All file removed FrostyMM

■ Known issues
 When craft item, name text bug.  (※Image reference)
 Item name one click → Backspace delete → New name enter
 Some Rune can not cope by using this method.


■ Credit
 Special Thanks
Unlock and change Specializations  (v1.2) (Author:Mx-T)
MoreLoot - Remade  (v10a) (Author:tirnoney)
Tweaks for faster mana regen  (v0.6) (Author:chrono414)
Templars Unbound  (v1.0) (Author:jerrybullet)
Heartbreaker difficulty for SP  (Author:LamppostinWinter)


 I merged and adjusted these mods for RBS overhaul.
 Thank you amazing mod.

 Modding tools
・DAI MOD Manager & Maker
・Frosty MOD Manager & Editor

 Thank you for playing !!
 my blog:http://rabilinth.blog.fc2.com/