Dragon Age: Inquisition
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IaSupernova

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IaSupernova

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About this mod

For the elven circle mage playthrough you were denied <3

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New version HERE (requires Frosty) fixes the Jose conversation and a collection of Dalish- referencing barks. Also provides talktable changes for the codex and war table.
Uploading the talktable edits here too for people who don't want to use Frosty.
Not repairing this one further as ModMaker is rebelling against the dialogue edits.

Important!

Uninstall it while you're playing any background other than circle elf. Really. Especially human mage. A lot of the things I had to change will specifically break human mage dialogue if you play with this installed.

What it does:

  • Makes an array of flag-check changes so your elven mage gets circle-mage specific dialogue, while still being treated as an elf (though as often as possible, not a Dalish elf).

What it doesn't do:
  • Take away the valaslin requirement. For that, I recommend No Tattoo Option for Elves 
  • I still can't work out how to do the really detailed editing I need to get half-elf, half-human dialogue from the second Josephine Haven conversation, so it's the human dialogue. You're briefly a noble elf. Sorry. If a more experienced modder could give some advice on that, I'd appreciate it.
  • Apprently it's tempermental for male elves on occasion.

What I hope to do in the future:
  • Currently, Hub 2 files are incompatible with MRM Cassandra, Cullen, Dorian and Solas due to them having a file in common. Only really a problem for Dorian, since for everyone else MRM can be uninstalled after the romance is initiated. As it is, the affected dialogues for Hub2 mostly happen fairly early in game (except some of Cullen's I think) so it's also possible to have the affected conversations and then uninstall Hub2 to let your shipper heart run wild. I want to make them compatible, but I'd need permission from a creator who's not around often anymore.
  • Fix the aforementioned Josephene conversation
  • Change the Codex and War Table text entries to more heavily circle-based ones (That second part's going to take some story writing because it's still got to follow the same string of outcomes).
Fair Warning: 
This is my first mod, and I'm certain that I won't have caught every dialogue I needed to change. It works for what I've tested, but I don't have a multitude of saves stored to do a more thorough check (eg; Dorian's Hub2 dialogue). There will be updates, and if you tell me when you find something that needs changing the updates will happen faster. Because otherwise you're waiting on me having time to play through every dialogue option, and I really don't.