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tirnoney

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tirnoney

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About this mod

Rebuild of Dheuster's MoreLoot mod. Updates the random loot tables so that enemies drop more items and gold. Also affects the chance of finding more weapons, gold, schematics, and crafting materials in chests.

Permissions and credits
Donations
More Loot - Remade

This mod allows you to alter the loot tables to increase the drop rate of gold, armour, weapons and other items. It's fully configurable and comes in four versions. The only difference between each version is the default settings to make it easier for you each time you merge. It also means you don't really need to understand what all the values do. The DLCs use some of the basic loot tables, which this mod will affect, but also use some of their own special high level tables which this mod does not affect. 

There are over 400 loot tables in the game. This mod affects just over two hundred of them. If you're getting more loot in some areas but not in others, that's the reason. For instance, many individual creatures will not drop more loot, but generic demons and mage enemies will.

Many loot tables in the game are fixed, including the ones in the prologue. This mod will not affect those tables in any way.

  • Standard - Enemies and containers are much more likely to drop both gold and loot. When you find gold, there will be much more of it. Min/Max of crafting materials are tripled
  • Minimal - Enemies and containers are slightly more likely to drop both gold and loot. When you find gold, there will be slightly more of it. Min/Max of crafting materials are doubled
  • Crafting - Enemies and containers are moderately more likely to drop both gold and loot. When you find gold, there will be moderately more of it. Min/Max of crafting materials are tripled. Crafting materials and Schematics are more likely than other items
  • Extreme - Enemies and containers are much more likely to drop both gold and loot. When you find gold, there will be much more of it. Min/Max of crafting materials are very high. Containers will almost always have loot and gold.

Here's what the various configuration options do:

  • Override Drop Probability - Higher values increase the chance that enemies will drop loot when they die.
  • Increment Probabilities - Affects the drop rate of all loot which you haven't specified an override for. If you want your loot drops heavily skewed towards schematics for example, don't increase this at the same time. (Compare with Boost Override Weights))
  • Gold Probability - The chance of a chest or enemy dropping gold.
  • Gold Quality - How much gold you'll find in a particular drop. Also affected by many other factors including location and level.
  • Override X Probability - Each of these values increases the chance of finding the particular class of loot.
  • Use Material Quantity Overrides - Needs to be checked for the min and max values below to be used, otherwise the material quantities will not be changed.
  • Override material Min/Max Quantity - When you find crafting materials, the quantity will usually be somewhere between these two values.
  • Boost Override Weights - Increases the difference between the type of items you've selected in your overrides and everything else. e.g. if you've set schematics to very high and everything else to very low, this will boost that difference.
  • Log Verbose - Prints out a log of debugging information and will slow down your merge considerably.


If you're still not sure, try the "readme" attached to the original More Loot mod, most of the stuff hasn't changed. There is no more "Add Extra Stuff" for technical reasons. Sorry.

Installation

Read this excellent guide at DAI Modder Central.

Troubleshooting

Please read these troubleshooting tips at DAI Modder Central before posting in the comments section if you have a problem.

Conflicts

This mod affects almost every loot table in the base game. Any mod which attempts to alter any of the random loot tables will conflict. Fixed loot tables, such as the prologue tables are unaffected.

My other mods

Armor - No Class Restrictions Remade
MoreLoot - Prologue
Immersive Starting Armors
Rare Weapons
Redcliffe Supply
Redcliffe Supply - DLC Edition
Crossroads Crafting Supply
Pandemonium Difficulty Setting
Opulent Tints
Irritating Dialogue Removal
Schematic Spree
Invisible Spiders
Open All Halla Doors
Tirnoney's Odds and Ends

Credits

Thanks to the developers at DAITools for making great modding tools and keeping up with Bioware's relentless stream of patches.

Thanks to tklivory for the great resource that is DAI Modder Central.

Thanks to Dheuster for the original mod.

Thanks to chrono414 for the DAIMod Config Script Editor.

Technical stuff

The original More Loot mod was built with a different game patch and a completely different set of modding tools. Rebuilding it meant exporting and importing every single loot table from scratch (207 of them to be exact). Unfortunately until recently, there hasn't been a way to restore configuration scripts so any attempt to rebuild the mod wouldn't have worked. I've tried to reuse as much of the original configuration script as I could, but some of it had to be culled and rebuilt. The current modding tools don't support the addition of unbound data, so the Add Extra Stuff option had to go. There is a way around that, but it involves a lot of extra work I'm not quite ready to embark upon at the moment. Every single loot table offset has also changed, including the way each variable is addressed within the asset, so that too had to be altered.

Hopefully, there wont be any more patches that will break it horribly in the near future.
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