Dragon Age: Inquisition

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Elbram

Uploaded by

Elbram

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About this mod

Restores 20 amulets of power removed by EA/origin in an earlier patch.
Designed to work with patch 12 (origin refers to it as patch 11).

Permissions and credits
Amulets of Power - Restored

This mod restores 20 amulets of power removed by EA/Origin in an earlier patch (to "cheap-fix" a loot-exploit bug).
It is designed to work with patch 11 and hopefully later patches, as well.

This mod restores the amulets by adding them back to the loot tables of version 11.
Loot tables have been merged whenever necessary, not simply replaced with the old ones.
"changed" in the status list below means an EBX file merge was needed - either because the loot table itself needed merging or because something else in the EBX was changed by EA over the various versions.
"no change" means the EBX file did not change at all except for the amulet removal - so the original EBX was restored without any merge /change.

The mod does not fix the loot exploit itself (some details: http://dragonage.wikia.com/wiki/Exploits_%28Inquisition%29#Loot_Chest_Farming, more via google).
However, this only effects the single-player campaign and there are much better mods out there if one wants to cheat. Therefore, I consider the loot-exploit to be way less of an issue than restoring the original balancing of the game (as the 20 amulets are NOT distributed evenly over all playable characters).

Thanks to Ghostifish, the author of "Amulet of Power Fix Unfixed" - his mod provided the idea and the EA-original EBX source binaries (before amulets were "patched-away") that this mod is based on.

Color codes:
green - confirmed

Amulet status:
Inquisitor - Forbidden Oasis - The Cold Endured   -   (changed: DA3_DesignContent_LootObjects_ThematicLevels_Oasis_the_Oasis_Frost_Gear_03.ebx)
Inquisitor - The Fade, Broken Window sidequest   -   (no change: DA3_DesignContent_LootObjects_Adamant_ada_OrderPuzzle_Reward_LootObject.ebx)
Cole - Skyhold - Herald's Rest - Cole   -   (no change: da3_DesignContent_LootObjects_Followers_Cole_Cole_helmet_LootObject.ebx)
Cole - Emeral Graves - Chateau d'Onterre   -   (no change: DA3_DesignContent_LootObjects_Dales_Chateau_160_ArcaneHorror_LootObject.ebx)
Cole - Emprise du Lion - Imshael   -   (changed: DA3_DesignContent_LootObjects_Dales_dal_hld_imshael.ebx)
Dorian - Western Approach - Griffon Wing Keep   -   (changed: DA3_DesignContent_LootObjects_WesternApproach_wes_keep_commander_loot.ebx)
Dorian - Western Approach - Silent Ruins   -   (changed: DA3_DesignContent_LootObjects_WesternApproach_dgn_l_110_dgn_l_110_MasterLock_LootObject.ebx)
Dorian - Hissing Wastes - Sand and Ruin   -   (changed: DA3_DesignContent_LootObjects_ThematicLevels_DesertRuins_Tdr_Treasure_Venatori.ebx)
Solas - Western Approach - High Dragon   -   (no change: DA3_DesignContent_LootObjects_WesternApproach_wes_dragon_loot.ebx)
Solas - Arbor Wilds - Temple of Mythal   -   (no change: DA3_DesignContent_LootObjects_Mythal_myt_elven_hidden.ebx)
Solas - Emerald Graves - Map of Elgar-nan's Bastion   -   (changed: DA3_DesignContent_LootObjects_Dales_dal_wild_treasure_map_2.ebx)
Varric - Hinterlands - Valamar   -   (no change: DA3_DesignContent_LootObjects_ThematicLevels_DeepRoads_DeepRoads_VaultLoot.ebx)
Varric - Emprise du Lion - High Dragon   -   (no change: DA3_DesignContent_LootObjects_Dales_dal_hld_highdragon2.ebx)
Varric - Hissing Wastes - High Dragon   -   (no change: DA3_DesignContent_LootObjects_ThematicLevels_DesertRuins_Tdr_Treasure_Dragon.ebx)
Vivienne - Winter Palace - Vault   -   (no change: DA3_DesignContent_LootObjects_Halamshiral_hal_VaultItem1_LootObject.ebx)
Vivienne - Emerald Graves - Villa Maurel   -   (changed: DA3_DesignContent_LootObjects_Dales_DeserterVilla_dal_290_Orlesian_Drapes.ebx)
Sera - Emerald Graves - High Dragon   -   (no change: DA3_DesignContent_LootObjects_Dales_dal_fst_highdragon.ebx)
Iron Bull - Emprise du Lion - High Dragon   -   (changed: DA3_DesignContent_LootObjects_Dales_dal_hld_highdragon1.ebx)
Iron Bull - Crestwood - High Dragon   -   (no change: DA3_DesignContent_LootObjects_Ferelden_Crestwood_fer010_dragon_lootobject.ebx)
Cassandra - Therinfal Redoubt - Denam's quarters   -   (no change: DA3_DesignContent_LootObjects_SeekerFortress_see_HighLevel_TemplarItem_LootObject.ebx)

Thanks for confirming all locations to: glampunk86, SorchaNiC, L4wlight, Anhamirak, Muzack.

Adding items to the LootDropObject EBX files was purely binary, hex-editing work.
- I got very valuable info from a forum post by borglet - Tutorial: Add items to an inventory
- In general, the posts about ModMaker on daitools.freeforums.org are quite helpful: http://daitools.freeforums.org/modmaker-f21.html
- The binary file structure of EBX files can be understood by analyzing the FrostBite EBX source code (Ebx.cs): http://sourceforge.net/p/daitools/code/HEAD/tree/DAI_Tools/DAI_Tools/Frostbite/Ebx.cs