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Using the Origins toolset to make DA2 morphs. Previous problems solved and had to pinpoint a few vertice that the toolset didn't like.
Using the Origins toolset to make DA2 morphs. Previous problems solved and had to pinpoint a few vertice that the toolset didn't like.
5 comments
How did you manage to morph da2 in Origins toolset??? :)
A lot of stuff like the stubble/eyebrows/makeup map/ get determined by the base meshes material file so it was all automatic when the proper textures get plugging in.
The caveat is DA2s file management. The outgoing morph will need the file location manually put in with GFFeditor.
I'm intrigued and willing to learn. Do you perhaps have any recommendations on where I could begin?
I was working on something else when I was kind of forced to do this project in particular to make that one work "better".