Short and simple: makes DA2's version of the fade more like DAI's retconned version of the fade.
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I was inspired by averagedilflover's DAO mod "Inquisition Fade". It got me remembering how much I really disliked the black abyss that made up the sky in DA2's version of the fade. It's just really boring to look at, you know? I know DA2's fade segment is such a short part of the game (probably less than 10 minutes total), and it's just the one area, but surely it can be changed to fit the theme of the retconned fade a bit more, right? So I tried my hand at it.
- The black abyss sky was changed to a green night sky instead. - All of the fire around the area was changed to a green color.
Really, that's it. There isn't anything else to really change. ^_^"
Is it the best idea in the world? Probably not, considering how short the segment is and how small the area is. Was it done in the most aesthetically beautiful way possible? Pfft, far from it. Did I do it anyways? Yep, I sure did.
To install, just slap it in the override folder.
*** ALPHA RELEASE! ***
I am listing this as an alpha release despite it appearing fully done. The reason being that there is minor visual issues that can't be fixed due to the uneditable vlm files. The vlm files control some of the lighting on the models, overriding the lighting the textures place on the models. What that means is that some areas here and there still appear as if they are illuminated by the vanilla orange colored lights instead of the recolored fade-green ones I added. The areas are so small though that you probably wouldn't ever have noticed had I never said anything about it.
That being said, I consider this an improvement over the vanilla fade. I'd rather see a big beautiful green night sky over a boring black abyss, and the iconic green fire over the basic orange fire we see everywhere else.
If I ever find a way in the future to fix the minor visual issues I mentioned, I will update it and consider it a full release.