Dragon Age 2
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TheEbonslayer

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TheEbonslayer

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About this mod

Removes the level, point, and prerequisite talent requirements from every talent in the base game.

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DA2's normal talent system prevents you from starting your build early, forcing you to drink Maker's Sighs at certain levels unless you intentionally don't spend your points, and forces you to take abilities you may not want for something you do. This mod does away with all of that, so you can choose any talent at any time so long as you have that tree unlocked.

Unfortunately, I could not extend this to Sebastian and Tallis, the DLC files are encrypted and I don't know how to edit them. If anyone does know how to get these files, please let me know. Other than that everything should work fine, but let me know if I missed anything or if you find any weird bugs, there's a lot of talents and it's very possible I might have fucked up somewhere.

Compatibility: This mod is incompatible with any mod that edits a talent or upgrade... to a degree. The effects of this mod will only be disabled on that specific ability, so if you have a mod that edits, say, Haste, then Haste will once again require Heal, Heroic Aura and 3 points in the Creation tree, but the rest of the tree will remain unaffected. Anything that adds a talent

It's pretty easy to create a patch of sorts. You just need pyGFFGDApp and sometimes ERF Packer.

1. Use pyGFF to open No Talent Requirements.erf packaged with this mod and extract abi_base_no_reqs. If your desired mod also uses an .erf then extract all of its files.

2. Open both mods' abi_base.gda files and search for similar entries in them. Under the column $B2DE6B6 copy values I have over to that mod. This step only needs to be done for base abilities, upgrades don't require this since I left that value alone for them.

3. Under the other mod's table, find the columns "prereq_in" and "prereq_le", as well as $99F338A and $80E809E. Set every value under these 4 columns to 0.

4. Delete abi_base_no_reqs.gda and, if you had to extract the other mod from an .erf, use ERF Packer to put all those files back together and let it overwrite the original .erf.