Dragon Age 2
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Shanamah

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Shanamah

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Some changes to NPC clothing textures / models

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I had fun doing it for DAO, so I gotta do it for DA2, too. :p


The noblemen of Kirkwall might be less technicolor than in Ferelden but those patterns--ugh.  Ive taken my HM noble retextures from Ferelden Menswear, and tweaked them a bit to be a bit more Free-Marcher-y.  


For women, I had to get rid of the boobie-dress.  I HAD TO.  It's pants now, or shorts, depending on which you prefer.  The textures are the same as the men's, so any male retexture will affect the female equivalent, too (to my knowledge, though, there aren't any). 

Also for women, I don't like the Noble D dress, so I've replaced it with a female version of the new male Noble C (which is nearly identical to the home outfit for both genders anyway).  Any retexture for the male version will affect the female version as well (but again, to my knowledge, there aren't any). 

Again for noblewomen, the new Noble C dress is great, except for the bizarre glowing boob window.  I've tried to tone it down a bit.


Optional Files:
Alteration of the vanilla commoner & noble tint files to reduce shininess. Specular opacity has been reduced to 10% of the original, mostly removing the metallic two-color effect.  I'm putting it as optional because this affects all tinted clothing options in the game.
Edits of the first 3 Noble B outfits (gen_im_arm_cht_nobb_t1.uti, *nobb_t2.uti, *nobb_t3.uti) to use noble tints instead of commoner (it doesn't actually change anything for t1, but I'm pedantic).  Nobb_t2 also used the wrong model (nobd); I've corrected it.