Dragon Age 2
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anshela with stasismind and Marcus22Khaar

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anshela

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About this mod

DLCs will automatically trigger in the transitions between Acts, so you can play them in the "gap" years.

Requirements
Permissions and credits
DLC Timings
[DO NOT USE THIS MOD WITHOUT THE APPLICABLE DLCS INSTALLED]

What It Does
DLC Timings sets Legacy and Mark of the Assassin to play automatically "between" the Acts -- during the transitions between Varric's cutscenes with Cassandra and the following Act narration.  You can choose which DLC you wish to play between which Acts, or use only one.  DO NOT USE THIS IF YOU DO NOT HAVE THE DLCSIt will break your game.

This is fully compatible with and was developed alongside Automatic Chargen.  DLC Timings will play before Automatic Chargen kicks in.  (Automatic Chargen won't start until the DLC is completed and the next Act is beginning.)

How It Works
After you've completed the final quests of each Act and Varric's conversation with Cassandra begins, instead of bringing you directly into the next Act, you will automatically start the DLC you have chosen.  They operate a little differently depending upon which Acts you choose to play them between, but the differences are very slight.  Once you complete the DLC, you will automatically be sent into the next Act's opening narration and proceed from there.  You will not be able to play the DLCs outside of their designated triggers.

Don't use the console or abilities to move yourself out of the DLC areas or otherwise skip through it, as that can cause the mod not to work as intended.

Installation
All four options are included in the main download.  Choose whichever option(s) you want and place the ERF in your Override.  Make sure not to use more than one file for each Act option, and don't use the same DLC twice.

Notes on the Different Acts
If you choose either DLC to play between Acts 2 and 3, Isabela will be available to you *if* she returned at the end of Act 2.  After completion of the DLC, she will be set to unavailable once more, you and you will need to do her opening Act 3 quest in the Hanged Man to access her again, as usual.

Legacy required a bit more shuffling.  Your party selection option will come after the initial Vinmark Wasteland cutscene; if your sib is alive, both they and Varric will automatically show up in the cutscene to start.

The final conversation about Malcolm will now take place *before* Varric's final conversation with Cassandra; this was to make the transition back into the next act smoother.  If played between Acts 1 and 2, the family conversation will take place in Gamlen's house, and your sib will participate depending upon their circumstances.  If played between Acts 2 and 3, the family conversation will take place in the Hawke Estate as normal.

I also needed to change the "Return to Kirkwall" option in Legacy to a quick trip to the Black Emporium.  If you somehow have Legacy and not the Black Emporium, the statue won't take you anywhere, but BE should be free for download on Origin if you don't have it.

Compatility
As of now, the only incompatibility I'm aware of is my Save the Day mod.  I've provided a compatibility patch for if you choose Legacy between Acts 2 and 3.  It is ONLY necessary for between Acts 2 and 3, and should NOT be used for Legacy between Acts 1 and 2.

As always, any mods that alter the same files will likely be incompatible.  The list of altered files is here:
Spoiler:  
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Changed Files

Main Game Files:
plt_act00pt_main.plo
dre000_varric.cnv
qcr000_varric.cnv

Legacy Files:
drk000_follower_banter.cnv
drk000_introduction.cnv
drk000_janeka.cnv
drk000_janeka6228312.cl
drk000_larius.cnv
drk000_larius6228311.cl
drk000_post_plot.cnv
drk000_varric_cassandra.cnv
drk000_varric_cassandra6256010.cl
drk000ip_jumpin_prcdrk.utp
drk000ip_jumpout_dae.utp
drk000pt_exit_point.ncs
drk901ar_gamlens_house.are
drk902ar_player_home.are

MotA Files:
eye000_varric_cassandra.cnv
eye000ip_jumpin_prceye.utp
eye000pt_main.ncs

Not all of these files were changed in every option, but I thought it best to list them all.


Credits
stasismind -- Testing, so much testing.  I broke her game so I wouldn't break yours.  Hopefully.
Marcus22Khaar -- Idea man!
Sapphim's Tutorials -- Great resource for learning about plot and dialogue editing.
Automatic Item Delivery - Tutorial and Template -- patch for compiling DA2 scripts