Dragon Age 2
Help us shape the future of the Vortex mod manager by taking our survey
0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

Changes Samson's headmorph to his Inquisition mesh

Permissions and credits
Samson: Inquisition Mesh

7/11/20 Update: Flipped normal around and fixed his neck seams. Also wanted to give a HUGE shoutout to Makacha for pointing out how to fix a very pesky, infuriating eyeball problem with porting heads. Like, amazing - NOW we can port headmeshes into the game and retain their location and therefore making the porting go faster and if needed, retain some degree of hairs and helmets fitting properly. It might still need adjustments so if you see the eyes coming out of their sockets during any cutscenes, please take a screen so I know where and I can make some tweaks.  

How does one follow up on Cullen's headmorph port? By porting bit player Samson's head of course! Ported Samson's unique headmesh from Dragon Age: Inquisition into Dragon Age 2 with fully functional bones, face animations, and unique face textures including emotions, eyes and hair. 

This mod is totally independent of any other mods. All assets are straight from Bioware with the exception of some modifications to their DA2 emotion masks and norm map to fit to the Samson mesh. 

This mod uses a unique eye and hair mesh/textures for Samson and does not use any tints except for his hair. Also, if you wish to change Samson's hair mesh, it will have to be a hair specially made for this mesh - though I decided to keep Samson's default hair mesh, it had to be tweaked to fit. 

The transfer of the mesh was not entirely seamless so there might be some tweaks that need to be made to account for certain animations. 


Open the attached .7z file and extract the file "Samson Inquisition Head" to the following location:

C:\Users\[YOUR USER NAME]\Documents\BioWare\Dragon Age 2\packages\core\override\

(this is the default location, if you have it in a different place, put the file wherever you keep your override) 

That's it! 


Bioware for assets and for allowing us to port between games and for keeping their bone structure almost entirely the same between games. 
NoiraFayn for support and amazing assistance in troubleshooting
ellia for pointing out a critical error in my lapse of judgement (oops)
tmp7704 for the Lightwave import/export script
QuenchedSteel for the Blender export script