I noticed strange bug/silent_edit. Your mod change starting spell from MindBlast to Fireball. Honestly, I like MB more, so in such situation I`ll recommend to download it after char creation.
I have a bug with this mod. Contrary to the other followers (I think) the Hawke siblings don't have the base 3% critical chance (Hawke, Bethany and Carver); but with this mod my warrior (not mage, not rogue) Hawke has a base 10% critical chance.
I assume you've figured it out by now, but for anyone else, I also had this problem. Dropping it in after reaching Kirkwall works just fine. However, if you absolutely need it working from the beginning, I got it to work by uninstalling Skip the Intro.
I have tried every combination of this mod (with it being the only mod in my overrides folder), starting a new game each time (about a dozen times), and I cannot get it to work. Every single time, mage Hawke (for the AOEs) has 13 Magic, 11 Cunning, 12 Willpower (10 every other attribute). I have no idea why it's not working, or how I'm screwing up.
Loved the mod (v1 worked perfectly on 1.04 except for maybe Tallis), but not as much as I'm still laughing at the quip re: relying on Merrill to take out that one guy over by the alter. This was indeed the mod for me. Thanks!
Is this compatible with patch 1.03 and all DLCs? Because I can't get it to work. Ran all the way thru to Kirkwall. Carver, Bethany, Aveline, and Varric all had their vanilla starting stats and abilities.
Just use the oldest Version, because after checking all versions with GDAPP, i came to the result that Version 1.1 and 1.2 are buggy.
(Tested under DA2 1.04 with all DLC's.)
The "superior follower autolevel" only adjust the weightmaps for auto-attributes for all classes (warrior,rogue,mage and adds a bloodmage entry), abilities are untouched for PC and all fellowers.
The oldest version works just, right , no Auto-Attribs, no Auto-Abilities for PC and Fellowers. But Keep in Mind that "Auto-Level" is not anymore possible for Attributes and Abilities, all has to be done manually.
i made a complete fix for myself, with no Auto-Abilites, using the new weigthmaps for Auto-Attributes for all classes, PC and Fellowers. So Auto-Attributes are given once, when you get your follower but already with the new weigthmaps, at each following Lvlup you can set your attributes or use auto-Leveling. Abilities has always to be set manually.
Except Tallis, because i use her with "Simple Sumoning Mod" if there is interest i could post and explain my fix.
33 comments
There should be a way to fix it...
Because I put it in and started up a fresh game, and it gave a whopping TWENTY-FOUR attribute points to Carver and Bethany.
That's way...way...more than they'd have anywhere near the intro.
I'm going to start a fresh game, load it up without this mod, get to Kirkwall, then drop it in and go recruit Anders, and see what happens.
Thank you
Hello
that Version 1.1 and 1.2 are buggy.
(Tested under DA2 1.04 with all DLC's.)
The "superior follower autolevel" only adjust the weightmaps
for auto-attributes for all classes (warrior,rogue,mage and adds a bloodmage entry),
abilities are untouched for PC and all fellowers.
The oldest version works just, right , no Auto-Attribs,
no Auto-Abilities for PC and Fellowers.
But Keep in Mind that "Auto-Level" is not anymore
possible for Attributes and Abilities, all has to be done manually.
i made a complete fix for myself,
with no Auto-Abilites, using the new weigthmaps for
Auto-Attributes for all classes, PC and Fellowers.
So Auto-Attributes are given once, when you get your follower
but already with the new weigthmaps, at each following Lvlup you can set your attributes or use auto-Leveling.
Abilities has always to be set manually.
Except Tallis, because i use her with "Simple Sumoning Mod"
if there is interest i could post and explain my fix.