About this mod
Removes the arbitrary immunities possessed by pretty much every enemy on Nightmare, and applies more intuitive character traits in their place.
- Permissions and credits
- Changelogs
This mod corrects that error by removing every resistance and vulnerability that doesn't make sense. It also alters several creature types to better match their DA:O counterparts, to reduce the lore whiplash of switching between games.
Do note I make no claims as to the impact of this mod on game balance.
(This list is comprehensive, but not detailed; for a summary of unchanged traits as well - did you know Templars have magic resist? - and the reasoning behind each change, consult the text file in the zip.)
DARKSPAWN
Removed nature vulnerability
Removed spirit vulnerability
Removed slow immunity
Added minor fire vulnerability
(this applies to both base game darkspawn and shrieks/genlocks)
MABARI
Removed fire immunity
Removed cold vulnerability
Added minor increase to armor, fortitude, magic resist
DEEPSTALKERS
Removed fire immunity
Removed cold vulnerability
Removed nature vulnerability
Added nature resistance
BRONTOS
Removed nature resistance
Lowered magic vulnerability
Removed fire vulnerability
Removed electricity vulnerability
Removed stun/movement penalty/paralysis immunity
SPIDERS
Lowered lightning vulnerability
Added fire vulnerability
CARTA
Removed dispel immunity
Removed cold vulnerability
COTERIE
Removed spirit immunity
Removed slow immunity
Removed armor penalty
CIRCLE MAGES
Removed paralyze immunity
Lowered magic resist
Removed spirit vulnerability
DALISH
Removed paralyze immunity
Lowered poison resistance
Removed lightning vulnerability
Added fortitude penalty
GOLEMS
Added sleep immunity
Lowered cold vulnerability
GUARDS
Removed movement penalty immunity
Removed cold immunity
Removed fire vulnerability
Added minor armor and fort boosts
PROFANE
Increased lightning resistance
Removed cold vulnerability
Removed movement penalty immunity
Added stun immunity
QUNARI
Removed fire immunity
Lowered lightning immunity
Removed cold vulnerability
Lowered nature vulnerability
RAIDERS
Removed nature immunity
Removed knockdown immunity
Added defense bonus
Removed lightning vulnerability
Added armor penalty
TEMPLARS
Removed silence immunity
Removed cold vulnerability
Removed spirit vulnerability
Added minor armor boost
Added minor defense penalty
SLAVERS
Removed silence immunity
Removed cold immunity
Removed fire vulnerability
STREET THUGS
Removed fire immunity
Removed cold vulnerability
Added minor defense and armor penalties
UNDEAD
Added minor cold resistance
Removed lightning vulnerability
Added minor fire vulnerability
Added minor fortitude penalty
MERCENARIES
Removed sleep immunity
Removed cold immunity
Removed fire vulnerability
Added minor defense bonus