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Lautreamont

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Lautreamont

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About this mod

Removes friendly fire from warriors attacks/abilities and/or reduces damage done by friendly fire by choosen amount.

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This mod containst two files: one to remove friendly fire from warriors attacks/abilities (apart Whirlwind and Scatter) and the other simple modifications to friendly fire on nightmare difficulty so as to have the damage done by it customizable by users.

The damage factor file contains different damage factors, ranging from 5% to 50%, you can choose the one you prefer.

I made this mod primarly for use along my "Better Combat" mod. There are various friendly fire mods around here but I couldn't find one that changed the amount of damage done by it or that removed friendly fire from warriors.

IMPORTANT NOTE: If you use my mod "Better Combat" then don't install the file to remove friendly fire on warriors because it is already bundled there, with other changes.


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PURPOUSE OF THE MOD:
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Many users try nightmare difficulty because they like friendly fire but, while it worked perfectly fine in DAO, they now cannot cope with it in the sequel. So, out of frustration, they just revert back to hard difficulty or use a mod to remove the friendly fire altogheter. Probably, however, they dislike the "unrealism" of not having friendly fire and in turn this reduces their enjoyment of the game.

In reality the issue is very simple: since the talents' damage is increased because enemies have much more health in comparision to party members, friendly fire does much more damage than it did in DAO because the proportion is out of place. Add to this the fact that now either warriors do friendly fire and the issue becomes larger (in fact many users in nightmare are forced on using a certain party formations because elsewhere it is almost impossible to cope with the too much FF damage).

With a reduced damage factor the experience returns similar to the one of DAO and users can finally appreaciate "realism" without all the troubles of original nightmare in DA2. They can now choose more freely the companions they want to take because two handers will not instantly kill other party members if the AI does something stupid and so on.

Plus this mod gives the users the choice to have warriors don't do FF in nightmare, thus much increasing the freedom on party formations they can employ in nightmare difficulty.

I suggest users that are new to nightmare difficulty in DA2, but were used to DAO, to use a factor of 15%-20%; this is the range most similar to that game. For users that are new to nightmare difficulty and want to start appreciating it without dying everytime, 5%-10%. I will explain different values better in the next section.


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HOW TO CHOOSE THE DAMAGE FACTOR PROPERLY (very important, read carefully):
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You have to take this in consideration when choosing the damage factor you prefer: you can, for example, think that 10% friendly fire would be very little, almost doing nothing, turning friendly fire completetly obsolete. For example in DAO friendly fire worked perfectly fine, and lowering it so much would have turned friendly fire in a joke. So why it should be any different in DA2? You would be wrong, however. DA2 is completely different from DAO on this point. In DAO enemies had comparative HP amounts to the party (apart some, meaningful, exceptions) and attacks/talents damage was tailored accordingly (and so, in proportion, also to party members in case the effects hit them).

In DA2 enemies in nightmare have much more health than party members, so a spell that does only 5% total health damage on *full power* to a simple normal enemy, on party members, on the contrary, with a factor of "only" 10% power, could do about 30%-70% (more or less depending on members health) total health damage to them. 100 damage to an enemy in nightmare is nothing; for a party member, on the contrary, it is a *lot*. Since enemies have so much more HPs in DA2 than party members, talents and attacks do more damage than your party members, if hitten by those effects, can cope with, either with low tier ones.

So take this in consideration, because it doesn't make much difference if an attack that does 600 damage will do "only" 50% damage to the party, it will oblitarate it the same as if it had full power; 20% of 600 is 120 and, in proportion, given your party health, it is more than 50% damage.

Before all else, so, know what you want to do and the way you would prefer to play nightmare difficulty. If you are interested on keeping the concept of equipping your party members with planned runes/damage resistances to shelter them from the possible type of friendly fire damage you can do (and being experienced at it, if not just use values as if you didn't use those things), then going lower than 20%-30%(1) on damage factor would nullify that intention and either be no different than having no friendly fire at all. If however you prefer to have friendly fire but don't want to bore with these sort of things then go no higher than 15%-20% or it will not make any difference whatsoever from having 100% friendly fire.

(1)If you think that with the aforementioned increased resistances possibilities the party has, the max 50% friendly fire damage factor on this mod would make friendly fire less effective, you would be, again, wrong. The max resistance you can have in any given element (apart physical that is bugged but it will be resolved on the next patch) is 80%. So, with 50% the minimum friendly fire you can have is 20%, that, as I've already explained, is either more your party can cope with in almost all cases. For this I've not included factors above 50%; over that you can just use the original friendly fire, it would not make that much difference.


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HOW TO INSTALL:
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Extract or copy the content of the archive (using 7-Zip, Winrar or similar), choose the file (erf) appropriate to the damage you want friendly fire to do and place it under ..\Documents\BioWare\Dragon Age 2\packages\core\override.

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HOW TO UNINSTALL:
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Remove/Delete from ..\Documents\BioWare\Dragon Age 2\packages\core\override the "LessFF_x" erf.


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OTHER MODS BY ME:
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If you are interested in an overhaul of combat to bring more synergy to classes, better itemization etc. take a look at my "Better Combat" mod. It goes along perfectly with this project:
http://www.dragonagenexus.com/downloads/file.php?id=2766

If you are interested in just changing mages to make them more powerful or simply have all spells' lines worthwhile then take a look at my "Better Mages" mod:
http://www.dragonagenexus.com/downloads/file.php?id=2423