About this mod
Improves a handful of warrior skills without making the class overpowered. UPDATE: Alternate version that removes sustained skill graphical effects
- Permissions and credits
Implements various changes to warrior skills, including their specialization classes, as well as companion's skill trees. I welcome feedback and suggestions to fine tune this mod further. Though I initially planned to merge this mod with my Improved Rogues upload, the extensive list of changes made this mod deserve its own upload, for clarity's sake.
== Versions ==
1.0b - Removes graphical effect from Fenris' Lyrium Ghost
== Changes ==
Note: EF is Elemental Force, PF is Physical Force
== Weapon and Shield ==
Shield Defense: Sustained 10%, +5% damage output, total of -20%
Shield Wall: Damage reduction +10% vs. frontal attacks, total of 35%
Pummel: +3x PF
Scatter: Cost -5, +1x PF, total of 5x
Disperse: Cost -5, CD -5s, +3x PF, total of 5x
== Two-Handed ==
Sunder, Giant's Reach: Swapped positions, so, Whirlwind now requires Sunder as a prerequisite
Scythe: Cost -5, +1x PF, total of 3x
Reaper: Cost -5, +2x PF, total of 3x
Whirlwind: +2x PF, total of 4x
Cyclone: Cost -5, +2x PF, total of 2x
== Vanguard ==
Besiege: Duration +5s, STAGGER chance -5%, total of 35%
Control: Sustained 10%, attack +10%, total of 20%
Command: Critical chance +5%, total of 15%
Might: Sustained 10%
Muscle: Critical damage +10%, total of 35%
Destroyer: Enemy DR vs. critical damage +5%, total of 55% (Accounts for increases in Control & Might, as well as reworked tree where you can save points on prerequisites)
Reworked Vanguard tree to have different progression. So you need EITHER Might or Control to access the rest of the talents, not both.
== Defender ==
Bulwark: Cost -5s
Turn the Blade: Sustained 10%
Raise the Guard: Sustained +5%, overall 15%, defense +5%, total of 10%
Elemental Aegis: Sustained 5%, ER -5%, total of 35%
Elemental Shroud: Sustained +5%, ER +10%, total of 30%
== Warmonger ==
Taunt: Cost -5
Bellow: Cost -5
Quake: +2x PF
Aftershock: Cost -5, STAGGER chance +10%, total of 50%
Bravery: Sustained 10%, CD -5s, AOE -3m, overall 7m
Bravado: Sustained +10%, overall 20%, AOE +5m, overall 12m
== Battlemaster ==
Last Push: CD -5s, total of -20s
Battle Synergy: Sustained 10%, CD -5s, AOE -2m, overall 8m
Hero's Synergy: Sustained +5%, overall 15%, damage transfer -5%, total of 20%, AOE +8m, overall 16m
== Templar ==
Holy Smite: Cost -15, CD -5s, AOE -2m, overall 6m
Righteous Smite: Cost +5, damage vs. spellcasters and fade creatures +100%, total of 300%
Staggering Smite: Cost +5, stun duration +1s, total of 5s, stun chance +25%, total of 75%, AOE +4m, overall 10m
Cleanse: CD -15s, AOE -1m, overall 5m
Lasting Cleanse: CD +5s, overall 20s
== Reaver ==
Voracious: Damage +0.25x, total of 0.5x, overall 1.5x, stun duration +5s, total of 10s
Insatiable: Damage +0.25x, total of 0.5x, overall 2x
Torrent of Pain: Sustained -5%, overall 5%
== Guardian - Aveline ==
Bodyguard: Sustained 10%, damage transfer -5%, total of 20%
Elite Bodyguard: Sustained +5%, overall 15%, damage transfer -5%, total of 20%, overall 40%
Retaliation: Cost -10, removed as a prerequisite for Bodyguard
Retribution: Cost +10
Immovable: Sustained 10%, CD -5s
== Tevinter Refugee - Fenris ==
Spirit Pulse: Cost -20, EF +1x, overall 5x
Spirit Flux: Cost +10
Lyrium Ghost: Sustained 20%, CD -5s
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== Compatibility ==
May not work with other mods which alter the abi_base.gda. Though I have removed lines unaffected by my mod, so, it'll work with, say, Better Mages by Lautreamont, as well as my own Improved Rogues mod
It is also NOT compatible with "Super Lots of Skill Upgrades" by harfen.
== Credits ==
To elys for GDApp
== Permissions ==
Whilst the tweaks were easily accomplished, the ideas and testing behind it required effort on my behalf. So, credit would be nice if you intend to edit or reproduce the mod.
== Installation ==
Drag'n'drop the Warrior tweaks.erf file into your override folder
Don't forget to endorse if you like it