Dragon Age 2
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Veridical

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honestRope

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About this mod

Adds two NPC-only blood magic spells to your Bloodmage tree.

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Edit 3/27: Uploaded a txt file that details the things I needed to figure out in order to do this. Should be a useful resource for other modders.

Edit: whoops! Uploaded the wrong version with no hostile spell flag, they were still castable while Healing Aura was up. 1.1 has the proper version. :)

Ever been jealous of that floating pool-of-swirling-bloody-death spell that the enemy blood mages get in this game and you don't? Well, be jealous no longer, because now you can buy it on level-up.

This is mostly a proof-of-concept mod, the result of me playing around with the abi_base.gda to try to figure out how it works. It's not particularly balanced and the abilities aren't, quite frankly, particularly useful - low damage, long casting animations - and of course without access to the talktables or any kind of dialog editor, the spells have no names or labels. (Also, I sadly couldn't restrict the spells to only-while-blood-magic-is-up, because NPCs don't actually have blood magic and that would prevent them from casting.) Still better than Blood Slave if you're trying to earn points for Bloodlust, though, so that's something.

The two spells, for the curious, are

1: a swirly AoE blood pool thing that damages anyone standing in it (if you've seen an enemy blood mage levitate off the ground and found yourself standing in a very painful maelstrom, that's the one), and

2: a single-target bolt of blood that deals spirit damage and causes a very high-force knockback, but takes like thirty seconds to cast. Does less damage than a Spirit Bolt even against a non-DISORIENTed target, just so you know where these spells are on the power scale. XD

Just drop the ERF in your My Documents\BioWare\Dragon Age 2\packages\core\override folder and you're good to go, the spells should appear the next time you open your abilities menu. Though do note this extends abi_base.gda, so if you have an abi_base.gda in your Override already, that will conflict. If you have an abi_base_X.gda or just abi_X.gda, on the other hand, you're fine, the conflict is only with people who repackage the whole file instead of extending it. (Modders: don't do that. Only use the lines you need!)