Dragon Age 2

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Scorpion1082

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Scorpion1082

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About this mod

Gives 15 version choices for all things related to leveling. This includes how many tactics, spec points, ability points, and stat points one obtains during level-up, but does NOT change exp requirements.

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*** Doubt ill be updating this anytime soon. i believe ive quit this game. also, this is basically the final version. ***

I highly recommend using this mod with my other mod, which changes only a few essential ability costs and cooldowns. This mod is not overpowering and strives to maintain a balance of difficulty. It is very easy to change all abilities to zero cost and cooldown or make offensive spells do much more damage, but none of this is balancing. My mods will always strive to maintain a sort of balance with the intended difficulty of the game.

http://www.dragonagenexus.com/downloads/file.php?id=2361

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This mod does three things:

1. Doubles the number of points gained for each level-up. That means each level gained will now give 6 attribute points and 2 ability points. Now, before you stop reading and say "This is basically the same idea as the mods that allow you to go to level 50," note one major difference: available equipment seems to be tied to your current level, not your current stats. So now, you won't get overpowering equipment so early on, as well as all the extra points. The real hard-ceiling for levels in this game is 27 (26 if you don't do DLC missions), without the use of mods or cheats. So this mod gives you all 150 attribute points and all 50 ability points at the time you reach level 26. So this may be the same concept as the other mods, but it goes about it much differently.

2. Tactic slots will be gained every 3 levels now, at 3 slot increments. You will start with 12 slots (instead of 5), by level 4, you will have 15, by level 7, you will have 18, etc. This goes all the way to 50 tactic slots by level 40 (although no actual attribute or ability points are gained after level 26). I did this in case people already had some sort of double experience mod running and didn't want to lose tactic slots, if the mod they used also gave them the same thing. The number of tactic slots you will have by level 26 is 36 slots. Originally, I left the tactic slots began with at 5. This was changed due to the number of abilities one gains by using my mod. Also, I find more tactic slots allow for better micro-managing OUTSIDE a battle, rather than switching back and forth all the time because there wasn't enough room to tell a party member to "deactivate" something or whatever the case may be.

3. Gives a 3rd specialization point at level 21. I'm not a huge fan of putting this in, but with so many ability points given, it just wouldn't make sense to not have this.

Versions:

There are fifteen versions of my mod. They are all seperated into their own folders. It was suggested that I create a single version for each column inside the exptable.gda file. However, I found that to be annoying, as it would add clutter to a folder that will already have (for many people) lots of clutter from the various mods installed. So by having as many options as is possible, pre-made into a single, usable file, I may give myself more work, but I help remedy this aspect of modding.

Installation:

Drop into documents/bioware/dragon age 2/packages/core/override

Changelog:

1.04 - Added missing options and moved files to correct folders
1.03 - Tactic slots now begin at 12
1.02 - Added Ability pts files for even more options
1.01 - Seperated files to give more options
1.00 - Released