Official Vortex Beta Release

  • Comment
In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer Nagev to ensure that Vortex is powerful, easy to use, and accessible to a wide array of modders. If you’d like, you can get a breakdown of Vortex’s key features on our dedicated page.

After more than two years of development which involved an open alpha that started in January 2018, Vortex is now in a state where it is both stable and “feature complete”. That's not to say that we won't be adding plenty of new features to Vortex in the coming years, but the Vortex of today is one that will be a more than able mod management tool for the vast majority of mod users. We are therefore proud to roll out the Vortex beta to you, our community, in the hopes that Vortex will help you organise and fine tune your load orders and modding installations, as it has helped so many users during the alpha phase.

If you have a perfectly functioning load order and stable modded game then we highly recommend you do not move over to Vortex at this time. The main focus of Vortex is on making your game as easy to mod as possible, in the most stable way, with the least amount of effort and if your game is already stable, there's no point making even a small effort to move over. However, for many of you who have been plagued by mod conflicts and issues, or who are starting a new playthrough or who just want to try out something new, Vortex might be a great fit.

If you need help deciding whether Vortex is right for you, you can find out in our help center.

If you have decided for yourself that you want to give Vortex a try, you can download it here. We’ll also be updating anywhere on our website that points to Nexus Mod Manager.


Vortex beta

We’re releasing Vortex as a beta because there are likely to be more pesky bugs we need to squash, however, it’s currently very stable and we’re confident enough in both its abilities and its state to make it the primary mod manager of Nexus Mods.

The beta is not intended to last forever, we have a clear roadmap of where we want to be before we officially hit the 1.0 full release and we’ll be listening to your feedback along the way. It is our utmost and realistic hope that this beta phase will not last any longer than the alpha stage has lasted.

In preparation for this announcement, we’ve been hard at work writing some helpful documentation to explain Vortex’s various features. We chose to put this on the wiki so anyone in the community can add their own articles and advice for using Vortex, and to help us ensure the content is up to date.

If you make tools for modders or have an idea for a great extension for Vortex you can check out our development documentation here.


Nexus Mods API - Coming soon…

The beta release of Vortex is a major milestone in the future of Nexus Mods. With that in mind we have another project we’re working on in the background to announce, the Nexus Mods API.

To offer deeper integration with our website and services we will be opening our new API to the public in the near future. What this means is, 3rd party applications and websites will be able to access data from Nexus Mods in a more robust and modern way than they do currently.

At the moment, Nexus Mod Manager and Mod Organizer (among others) use our older hook to work with the site, but as we continue to bring our code base up to date these applications will need to be updated to use our new API. We won’t cut off support straight away though, we’ll be working with these developers to allow a fair transition period before the old systems are turned off entirely. Of course, older versions of these programs will no longer be able to download directly from Nexus Mods after this time, but they will still work for manual mod installations.

We’ll be bringing you more information on our API closer to the time, so stay tuned!

287 comments

  1. MikhailScott
    MikhailScott
    • premium
    • 383 posts
    • 1 kudos
    If NMM is updated like LOOT is will they be able to update it to comply with the new API?
  2. Timmster
    Timmster
    • premium
    • 350 posts
    • 4 kudos
    Now that it's in Beta I'll install it and use it for new games and some of my older games with few mods like Dark Souls, but I'm not ready to commit to re-installing and re-merging my 581 Fallout 4 mods. I did that once when I had half that and it took a week to get a completely stable load order.
  3. komaaddict
    komaaddict
    • member
    • 10 posts
    • 0 kudos
    YAY!
    Happy Days....
    xD
  4. fritzfried
    fritzfried
    • premium
    • 7 posts
    • 0 kudos
    Warning: Double Downloads

    I'm seeing a nexus issue with downloads: Clicking Download With Manager starts a download in Vortex, no problem. But, the nexus popup with the Donate option then slowly fades in a Download button. This implies that the download has been delayed but is now available. If you click on this new button, you will initiate a second download of the same mod. This will require you to later remove the second instance from Vortex. Confusing and very annoying until you catch what's going on - which is not as obvious as it sounds here.

    Otherwise, so far, so good - still working on conflict resolutions, of course.

    Keep The Baby, Faith. :)
    1. Pickysaurus
      Pickysaurus
      • Community Manager
      • 4,697 posts
      • 124 kudos
      Yeah. you're double it up by clicking the download button after the auto-download started. Do you not get the Windows notification from Vortex when the download is started?
  5. Augusta Calidia
    Augusta Calidia
    • premium
    • 180 posts
    • 4 kudos


    I got it to work, but...
    While importing settings from MO2, vortex creates a new mod download folder in Appdata (where it copies all packed mods) then throws every mod and plugin in the game directory. This results in a lot of lost space on the C: drive. (20gigs for FNV) Uninstalling vortex does not give an option to remove this data and leaves everything there. Instead you need to know in advance how to remove all mods and purge them from your system. No info about this is given beforehand, so you are left with deleting everything by hand and reinstalling your game to get your precious space back. Not really user friendly.

    Not having a choice where the data is stored or having the option to point to a mod dir on another drive when installing vortex is just not working for me. I hope things will improve in the future, but I cannot endorse vortex at this moment.


     
    This post is a good example of why people should do a bit of research before using and/or critiquing Vortex.  Vortex does have some problems, but they are not the ones listed in this post.
     
    Uninstalling Vortex and associated game data.  It's not the user unfriendly mess described in the post.  See the following link for removal instructions:  https://wiki.nexusmods.com/index.php/Removing_Vortex
     
    Choosing directories:
     
    Vortex allows you to choose a download directory:  https://wiki.nexusmods.com/index.php/User_Interface_Overview#Download.  You make your selection in the "Download Path" box.
     
    Vortex allows you to choose an install location:  https://www.nexusmods.com/site/mods/1?tab=files.  Use Vortex (custom install location) to make this happen.
  6. GeneralJohn
    GeneralJohn
    • supporter
    • 242 posts
    • 3 kudos
    It got off to a bit of a rocky start but I really enjoy using Vortex now, it works incredibly well for me.
  7. catburger123
    catburger123
    • member
    • 6 posts
    • 0 kudos
    I got it to work, but...
    While importing settings from MO2, vortex creates a new mod download folder in Appdata (where it copies all packed mods) then throws every mod and plugin in the game directory. This results in a lot of lost space on the C: drive. (20gigs for FNV) Uninstalling vortex does not give an option to remove this data and leaves everything there. Instead you need to know in advance how to remove all mods and purge them from your system. No info about this is given beforehand, so you are left with deleting everything by hand and reinstalling your game to get your precious space back. Not really user friendly.

    Not having a choice where the data is stored or having the option to point to a mod dir on another drive when installing vortex is just not working for me. I hope things will improve in the future, but I cannot endorse vortex at this moment.

  8. calscks
    calscks
    • premium
    • 352 posts
    • 9 kudos
    i used vortex when it was in early alpha stage earlier this year, and had to revert back to NMM almost instantly due to some ground-breaking bugs. since it has now advanced to beta i believe the stability would've improved drastically. but i still have one/several major questions.

    1. i create a plugin using xEdit/CK. how will vortex react to this? xEdit and CK will save plugin directly into the Data folder.
    2. BodySlide can batch build more than one mesh, replacing the original meshes a mod contains. how will vortex react to this activity such as batch building?
    3. i pack a texture mod with loose files into ba2 archive. i proceed to delete all textures installed by the mod from the Data folder, then copy the ba2 archive into the Data folder. what will happen? or should I not touch the Data folder at all, and just modifies the mod install path vortex is managing?
    1. calscks
      calscks
      • premium
      • 352 posts
      • 9 kudos
      well my questions are left unanswered...guess i'll stick with NMM for another couple of months then.
    2. Pickysaurus
      Pickysaurus
      • Community Manager
      • 4,697 posts
      • 124 kudos
      1 - it goes into the data folder and is not added as a mod entry unless you zip it up and install to Vortex
      2 - Vortex will give you the "External changes" dialogue which will tell you which meshes changed and let you choose to save or revert.
      3 - if you want to do that for a specific mod I would open the Vortex mods folder to make your changes. O did the same but for extracting BSAs
    3. calscks
      calscks
      • premium
      • 352 posts
      • 9 kudos
      that's great. this means that whenever i modify the mod folder, the hardlinks will be reflected upon the data folder as well?
    4. Pickysaurus
      Pickysaurus
      • Community Manager
      • 4,697 posts
      • 124 kudos
      Yes, once you confirm the external changes on next deployment.
  9. horusthedragon
    horusthedragon
    • member
    • 9 posts
    • 0 kudos
    "If you have a perfectly functioning load order and stable modded game then we highly recommend you do not move over to Vortex at this time."
    ok so in the mean time for those of us not moving to vortex " at this time" is it still possible to get new mods for nmm?
    1. Tannin42
      Tannin42
      • Vortex Developer
      • 1,565 posts
      • 418 kudos
      NMM works exactly the same as it did before this release, including "download with manager" buttons. We just changed the wording of a few things and link to Vortex as the official Mod Manager instead of NMM.
    2. horusthedragon
      horusthedragon
      • member
      • 9 posts
      • 0 kudos
      thank you for answering my question so quickly =)
  10. camoboy10
    camoboy10
    • member
    • 1 posts
    • 0 kudos
    so can i still use nexus mod manger because i aint downloadin somthing new that i dont gotta
    1. Dark0ne
      Dark0ne
      • Site Owner
      • 20,244 posts
      • 2,243 kudos
      You can do whatever you want!
Top