Dragon Age: Origins
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  1. TerraEx
    TerraEx
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    To the people that keep asking about the property grid error:

    Property Grid exceptions mean you haven't extracted *all* the files from the zip archive into a folder on your computer - the application cannot find the PropertyGridEx.dll file in its local directory.

    Running just the .exe from within the archive won't work, extracting just the .exe file won't work.

    Extract everything to a folder on your machine and try again.

    Release v1.2.6:
    v1.2.6 is a new, and hopefully final release of the program. I added extra error info which should tell you which of your XML files is causing problems when the compiler encounters a problem, you can use this to track down any problematic files in you mod override folder. If an XML error is encountered, look at the top couple of lines in the error message to find out which XML file is causing the problem.

    Common errors:
    "There is an error in XML document (0, 0) / Root element is missing" - There's a problem with one of your chargenmorphcfg.xml files, specifically on line 0, position 0. Most likely you have a blank chargenmorphcfg.xml file somewhere in your override directory.

    "There is an error in XML document (40, 20)" (these numbers vary and refer to the line number and position of the error the compiler encountered in one of your XML files) - There's a problem with one of your chargenmorphcfg.xml files, specifically on line 40, position 20. This is typically caused by an incorrect character at/close to the given line number & position. Do note that these numbers give an indication of the general vicinity the error was encountered at, the actual problematic line/character is typically found just before the given location in the file.
  2. balearadu
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    So what am I supposed to do when a mod has a "chargen" file and says to copy that in my "override" folder,I already have one in the folder,I'm guessing I'm not supposed to copy over it?If I make a separate folder inside the "override" one,with the "erf" and "chargen" files,when I open the compiler it won't detect it.I hope I made some sense.Thank you.

    Edit:Nvm,figured it out.
    1. AEL917
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      wait what did u do to fix it
    2. Keen7981
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      I don't know how balearadu solved it, but one option is not to put loose files in your override folder. The files for very few mods actually need to go directly in the override folder. In most cases you can make a folder for each mod in the override folder and put the files in there. For instance, say you want to install Mod X. Make a folder inside the override folder called Mod X and put Mod X's files in that folder rather than directly in the override folder.

      That said if I remember Origins correctly there are a couple mods which have very specific install requirements, so always read all the documentation before installing. Hope this helps.
    3. miiami
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      Thank you, it fixed same issue for me!
  3. crieativity
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    Hi, I was using the compiler a lot and was excited to update the app only when I did, I can't compile anything anymore and instead get an Error message. 

    ?Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

    The file or directory is corrupted and unreadable

    and then it's followed by this long bit here

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    ************** Exception Text **************
    System.IO.IOException: The file or directory is corrupted and unreadable.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileSystemEnumerableIterator`1.AddSearchableDirsToStack(SearchData localSearchData)
    at System.IO.FileSystemEnumerableIterator`1.MoveNext()
    at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
    at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
    at DA_CharGenMorphCompiler.FrmMain.GetFileListing(Boolean WriteToList, Boolean InitialStartup)
    at DA_CharGenMorphCompiler.FrmMain..ctor(DA_Mode mode)
    at DA_CharGenMorphCompiler.frmOption.buttonOK_Click(Object sender, EventArgs e)
    at System.Windows.Forms.Control.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnClick(EventArgs e)
    at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ButtonBase.WndProc(Message& m)
    at System.Windows.Forms.Button.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    DA_CharGenMorphCompiler
    Assembly Version: 1.2.6.0
    Win32 Version: 1.2.6.0
    CodeBase: file:///G:/DA_CharGenMorph_Compiler_v126-971-1-2-6-1634087524/DA_CharGenMorphCompiler.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4341.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    PropertyGridEx
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///G:/DA_CharGenMorph_Compiler_v126-971-1-2-6-1634087524/PropertyGridEx.DLL
    ----------------------------------------
    System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    For example:
    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    i don't know what to do about this and i would appreciate any help i could get
    1. TerraEx
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      Could be various things, it's an unusual error:


      • corrupt sector / entry on your hard disk (run CHKDSK on the hard drive to check for + fix errors) - *do this first*

      • a corrupt chargenmorphcfg.xml file (try deleting all your chargenmorphcfg.xml files from your override directory (and subdirectories), open the program, and verify that it can scan the directory and successfully find 0 files with any error messages, then add the files back in one by one to see if you can find the issue)
      • another program is open which has a lock on a chargenmorphcfg.xml file
      • antivirus blocking or interfering with access to files/folders (try running program as admin, try whitelisting the program in your antivirus)
      • incorrect override directory set in options
      • unusual characters in your override path (would be affected by your windows username, any foreign/unusual characters in it)
      • unusual characters for at least one of your mods (any unusual characters in a mod directory name) 

      All the program is trying to do in that function is get a list of all the chargenmorphcfg.xml files in the override directory.
    2. PrinceArthur2708
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      Agree... I did have this problem since 10 days now.
      Uninstall modmanager and framework 4.0 with an uninstaller (Mine is Revo uninstaller pro, you can have a 30 days full trial)
      If you don't know how it works, just delete all the file BOLD CARACTERS in the scan search.

      Re-install Framework 4.0 before Mod manager.
      Done, it work for me.
    3. pdugan1
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      I'll have to try this. TY
    4. pdugan1
      pdugan1
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      I have tried running it as admin, it just laughs at me and calls me a poor mortal, lol I do have rather a long list of mods, but I doubt that is causing it and it did work once, so there's that. All you wonderfully smart people do the coolest stuff for our games and we all thank you, wholeheartedly.
  4. pdugan1
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    I can only play DA:O through my D: drive. I'm not able to get the compiler to work. I have designated the pathway to D drive. Actually nothing is even being added to my complier! Don't know what to do about this. Can playing through D:drive and having that pathway cause a problem?
     TY for any suggestions. This is no longer where I'm playing my game. It is now thru C drive...but now Nothing shows up in my chargenmorph. I have checked and rechecked my paths, one for Origins and one for DA2. They are both set up as you said. I'm a bit frustrated. Can you help?

    ---What is the preferred folder for the CharGenMorph compiler? Haven't found a post to be explicit in this. PC was running DAO and DA2 for 10 years on a hard drive. We've installed an SSD (now C: drive), and since that, the compiler will not work. Have tried everything we can think of. 
    1. theskymoves
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      The CharGenMorph Compiler folder can be anywhere on your PC, as long as it is not nested under any of the default Dragon Age folders, i.e., not in the Documents/Bioware/Dragon Age folder, and not in the Dragon Age folder where the program files for the game were installed.
    2. pdugan1
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      TY for your feedback. My situation has been resolved and I'm now on my usual C drive. 
  5. pdugan1
    pdugan1
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     Every time I run the compiler I get a 'unhandled exception has occurred in your application'. I don't know what that means but it sounds bad. Please help, TY
  6. Haruun
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    Everything works, the main thing is to unpack the mods into the correct folder. Thanks!
  7. AD0N99
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    Thanks for this mod, you saved my nerves)
  8. rachelcurren
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    Just a FYI if anyone is getting errors on mod Scar skins and Hawk face preset at Dragon Age 2 Nexus - mods and community (nexusmods.com) the included Chargen xml has a repeated </skins>  at the bottom of the file - someone has already posted this on the mod itself, but just in case you (like me doh!) didn't read the comments on the mod, thought I'd add it here.

    (The mod is one of many pre-requisites for Kirkwall Facelift Project at Dragon Age 2 Nexus - mods and community (nexusmods.com) and is the last one I DL'd hence my comment-reading failure after checking all the rest!)
  9. Sydaix
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    Ok so I have figured out how to get the complier to work with at least the character creation modes (please note I have only made it to the character creation for Hawke and no further):

    1: Download Vortex (I know what they say about it not running mods correctly but it is the only way I could get it)
    2: Go to Download page and take notice of the "Drop URL" box
    3: Open up page on Nexus Page for the Complier (aka this mod)
    4: Go to Files on this mod page
    5: Drag URL from File page into "Drop URL" box on Vortex page (easiest when you can dual window both)
    6: Follow steps to download mode and enable in Vortex
    7: Go to Mods page for DA2
    8: Right click on Complier Mod (not on any buttons ie enable)
    9: A menu will pop up then click on "Open in File Manger"
    10: Should bring you to file for the Complier
    11: Click on DA_CharGenMorphCompiler.exe
    12: Should start right up
    13: I recommend pinning to taskbar to make it quicker to start when you are ready to combine the mods
    Now for the character creations mods themselves, I downloaded them through Vortex as well. I didn't use manual download so I can't help there but they showed up in the Complier no issue for me. I did this on a Brand new computer so its possible to do even with a newer computer.
    I can try to help if anyone has questions but I am rather computer illiterate so I can't help with code or anything.

    Hope this helps! :) 
    1. kreatYVE
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      Votex doesn't work for me as I have DA in steam. As well as nexus mod manager seems to never work in it!
      So this hint isn't helpfull at all. In DAO via Steam you have to install all mods manual, beside most mods are per se manual, but here you ave to drop them in the DAO file "override" for it to work anyway, otherwise I only get the normal game without any modsm, it's like vortex nor nmm can drag te DAO files! It's a problem withing nexus.

      SO how do you get it to work anyway?! or do you have DOA without steam nor origin? is it that?
      I've found some hint tat you can only get the nexus mods run through the DAO Mod Manager from nexus, I'm gonna try this next, after installing all of it manually if it still not working and crashing.
  10. VampireKumagoro
    VampireKumagoro
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    Not sure what I am doing wrong. But I have added some files and I keep getting this error. https://ibb.co/hKftTd0 And I have no idea why. 
  11. RiniHigurashi
    RiniHigurashi
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    I do not know what I'm doing wrong. I recently had to reinstall my game/mods and everytime I use the complier nothing is showing up in my creations. They have seperate files and when I check they charge they seem correct and in the referances they are a green check. Please help!