About this mod
Some overpowered spells and weapon with helper scripts (Should be compatible with Awakenings)
- Permissions and credits
with 13 modified ability's.
Usage:(Console Must Be Enabled For Items and helper scripts!)
Helper Scripts:
runscript aa_gold X (X=amount of gold added to player)
runscript aa_rogue (Add all 4 levels of stealth and lock picking – works with mages but dosent show)
runscript aa_upgrade (Opens enchantment window)
runscript aa_party (Opens party selection window)
runscript aa_codex (Reveals all codex entries – Warning do not save game after use messes up certain quests)
Item Scripts:
runscript aa_demonslayer (Gives 2 overpowered rings, a belt and amulet)
runscript aa_demonslayer_t (Same as above except one ring is for increased hostility)
runscript aa_demonslayer_bow (High powered bow + arrows)
runscript aa_demonslayer_swords (High powered longsword + dagger)
runscript aa_demonslayer_g (High powered great sword)
runscript aa_demonslayer_robe (Adds a robe – nothing special only added for completion)
runscript aa_demonslayer_armor (Adds Templar armor – nothing special only added for completion)
runscript aa_stampots (Adds 30 pots that restore health and mana/stamina)
Ability's Added :
Punisher: (Just a more powerful version)
Two-Handed Sweep:(Just a more powerful version)
Whirlwind:(Just a more powerful version)
Holy Smite:(Just a more powerful version)
Stinging Swarm:(Just a more powerful version)
Arcane Bolt:(Just a more powerful version with ability to target party members)
Haste: (A lot faster mostly meant to be used with stealth)
Group Heal: (Restores a lot more hp and also restores mana/stamina and removes injuries )
Heal: (Restores a lot more hp and also restores mana/stamina and removes injuries)
Revive:(Revive with full health and mana/stamina)
Stealth:(No real change except usable by mages)
Taunt:(No real change except usable by mages)
Dispel Magic:(No real change except usable by warrior and rogues)
Installation:
Just extract the demonslayer folder to your override directory
Bugs:
Not many but stinging swarm has the effect of sometimes staying stuck to npc's
Conflicts:
None Known Yet