Dragon Age: Origins

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mutantspicy

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mutantspicy

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About this mod

A collection of standalone mage robes using custom models and textures.

Permissions and credits
This mod is intended to be a collection a Dazip mage robes and possibly archers robes.

The concept is carried over from my Queen Anora Mod.
http://www.dragonagenexus.com/downloads/file.php?id=828

The msh and texture format are the same. The naming conventions are different however.

Currently I have two packages put together "mage queen" and "archers robe".

UPDATE : Archers robe was bugged. I just pulled it and added archers robe V2. Somehow it was pulling the mage queen high robes as a variation, so that if you had any of the mage queen optional textures in your override it would over ride archer robe. That has been corrected in Archers robe V2. I'm very for any inconvenience this has caused.


UPDATE : Just added another dazip. Archers robe. It doesn't have any optional textures at this point. Though I do intend to create some options for it, such as non caped versions and non hairy male versions. The female version is loosely based on the mini variation of mage queen and uses vanilla nude bodies combined with noble E clothing, and the male version is a combo of Gray's muscular human male and light armor. It has a similar flare to firinreach's "a little leg combined mesh version" of light armor. The Dwarf male is simply scaled down to fit, but I will revisit this mesh with a better dwarf body. The Elf male version uses Adriangi's slim male elf body. Thanks to Adriangi for the permission to use this model.



mage queen contains two dazips with 3 variations each.

High - std mage robes
Battle - Arcane warrior robes
Charmer - A unique robe designed for persuasion rather than magic.

"mage queen" is for high end game stats.
"mage queen lt" is for beginning game stats.

The concept of these models are simply to create mage robes that look more like mage robes, and show a little skin giving them a raw edge. To do so I'm developing a process that allows me to combine multiple meshes and textures.


The robes work for all races and gender, but are restricted to mages. If you have a mod that allows you to play a dwarf mage. Please report success or failure as I don't have a mod that allows me to do that installed here. So I couldn't test the dwarves out. Though they appeared to be working in the toolset.

Special thanks to Gray for allowing me to use his muscular human body as part of my male models.


Also available is a custom textures pack. Largely based on my queen anora mod. The files have been renamed to work with the new naming convention. Also some male variants have been added.
The new nomenclature is as follows

High
pf_cth_qena*
pm_cth_qena*

Battle
pf_cth_qenb*
pm_cth_qenb*

charmer
pf_cth_qenc*
pf_cth_qenc*

Currently all optional textures are named *qena* to replace the high robes. To use simply copy the option of choice to the override folder. If you wish to replace one of the other robes rename the custom textures based on the above naming convention. *qenb* for battle. and *qenc* for charmer.

I recommend keeping the textures grouped in the folder that I have created in this download. As the speculars play an important role in the color schemes, and normals and tints can vary quite a bit with the female textures.

Future work:
-Create an elementalist package.
-Create an archer's robe package.
-Create mid game package or player requested packages.

-Future goal to create a mod that make these items placeable or dropped items thruout the game.


Credits

-Gray for creating and allowing me to use his muscular human male msh.

-Adriangi for human male skin textures and slim male elf body.

-NewbyPower for his DragonBlender tool, PDF Guide, and helpful hints he's given me along the way.

-Thor for being a quick responder with tips, when I'm losing my mind.

- Adino's for his DATool.
http://social.bioware.com/forum/1/topic/75/index/301264

-Krayzie for his tutorial on creating GDA's
http://social.bioware.com/11689/blog/1120/

-Werikk for his tutorial and walk thru on creating items in the toolset.
http://social.bioware.com/5339/blog/576/