Does two things: 1. Caltrops function like grenades now, making them throwable and thus actually fun to use. 2. Trap cooldown is reduced so you no longer have to arbitrarily sit and suffer for bursts of 10 seconds while setting up traps.
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Lightweight mod which was originally conceived from my frustration with the depressing state of caltrops in the game, where your character will sit and fiddle for five seconds only to end up right in the middle of a caltrop field. No longer!
Now they work much like grenades, only instead of exploding, they will spread a field of caltrops on impact; great for quick getaway barriers and offensive ensnarement alike. For maximum mayhem, try tossing poisoned caltrops on a recently triggered acid grease trap and watch with glee as your would-be pursuers helplessly roll around in a living hell!
As a bonus, the arbitrary, frustrating and in no way difficulty-enhancing cooldown on setting traps has also been reduced so you won't have to sit and wait while setting up a minefield; the actual setup time already prevents this from being done in active combat, so the added cooldown always just felt meaningless and now it is gone.
The mod is very lightweight and shouldn't conflict with anything unless you already use a mod which messes specifically with traps. To be certain that the changes get priority over any overhauls you may be using, simply place the file in your toolsetexport subfolder.