Retexture of all world maps plus revamping deep road thaigs coordinates
Requirements
DLC requirements
DLC name
Awakening
The Stone Prisoner
Witch Hunt
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 2.0
Added Highever, Amaranthine and Gwaren texts on map (@ladyepilogue)
Removed Anvil of the Void and Haven since they are supposed to be "Hidden" (@WhyAreAllNamesTaken)
Reverted the Sulcher's Pass back to its original place and now the End-game Cadash-Thaig connects to Soldiers peak and the main road properly (@WhyAreAllNamesTaken)
This mod includes both retexturing and adjustments to map icon coordinates. The changes are as follows: 1. Origins, Awakening, Deep roads and Denerim maps have been retextured 2. Deep roads map icons were revamped based on this map 3. Orzammar icon in Deep roads map has been changed from "Thaig" to "Orzammar" 4. Caridin's cross icon in Deep roads map has been changed from "Deep roads" to "Cross" 5. Witch hunt: Cadash thaig icon coordinate also has been changed 6. Stone prisoner: Cadash Thaig icon coordinate also has been changed for both Deep roads and end game map (Special thanks to Hermaen2000 for help) 7. Blood trails have also been changed to lead to new coordinates
Texts are only in English but the mod covers all languages you play on.
INSTALLATION: Simply drop the folder inside the archive into your [USER]\Documents\Bioware\Dragon Age\packages\core\override folder
RECOMMENDATION: I highly recommend installing Clean UI alongside this mod.
The Denerim icon position + Amaranthine/Vigil/Dragonbone wastes icons you see in the images are from my other mod
If you encounter any bugs/glitches please let me know.