Shifts the balance of some of the more questionable decisions in the game to be long-term viable, worthwhile, and just be enticing enough to truly consider.
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File credits
Georg Zoeller (BioWare): Original stat increase script. Qwinn: DAO Fixpack (source of the modified Plot scripts). Craig Graff (BioWare): Unrest in the Alienage script Slave Trade Plot script designer. Ferret Beaudoin (BioWare): The Urn of Sacred Ashes Cultist Plot script designer. Grant Mackay (BioWare): The Urn of Sacred Ashes Cultist Plot script editor.
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Anyone who's ever curiously performed some of the more questionable decisions in DAO will find that most of the time, your reward amounts to "and all I got was this lousy T-Shirt". Inspired by a repeateadly-reminded ( :P ) remark by ACNAero, this mod aims to make evil choices tempting rather than "that thing nobody ever picks except to be a total dickhead".
Installation Instructions
Simply unpack the downloaded file anywhere into your "%userprofile%\Documents\BioWare\Dragon Age\packages\core\override", including any subfolder thereof. To uninstall, just delete the files again. Note that once the effects have been acquired in a current save game, they will remain that way even if you delete these files afterwards.
Mod effects:
So far, two quests are affected by this as possibly the most egregious offenders:
The Urn of Sacred Ashes: In addition to unlocking the Reaver Specialization (which, once unlocked, remains unlocked on your profile across saves, thanks to an invisible Achievement tied to the unlocking), Kolgrim's reward now also bestows +5 to all stats except Cunning (internally sometimes known as Intelligence, too). If you listen to Kolgrim, you can kinda see that making sense. :P Unrest in the Alienage: Accepting Caladrius' offer of sacrificing roughly one dozen elf lives previously awarded you with… +1 in Constitution, or differently put, +5 HP. Woo. Now, that number is upped to +20 Constitution, which one could argue is an actual empowerment befitting of the life force at play.