So out of curiosity how was this packaged because it's telling me the download will take 36 hours which I find really weird.
Edit - after canceling the download twice and doing it a third time it went instantly? idk really weird but it's working now lol I was honestly curious because there was no way this mod should take this long to transfer haha
Yeah it was really strange it took a few times and then finally it just worked in one go lol but we are good now it's all downloaded!! really great stuff appreciate all the mods you have done so far to really bring the game up to speed with new textures!
At the risk of presuming, I think there may be an issue with ef_arm_mera? In my latest run, Improved Atmosphere gave Gheyna this for a clothing-piece, but instead of Merrills armor, she wore armless, legless DA2 Templar armor, and your version of that armor is, as far as I can tell, the last in my load order. Cross-checked in the Toolset; removing your versions of that model restores the Merrill appearance to that clothing piece for EF.
I'm not using Improved Atmosphere, but it looks very much like a model variation conflict. Delete the "UTIs" folder from the "aaa KE Fixes Improves" folder and let me know if that fixes it.
Maybe we are misunderstanding each other. I'm not sure what the UTIs have to do with it when, even when I create a NEW UTI in the Toolset using ANY Clothing appearance that points at the model ef_arm_mera_0 leads to the appearance of a Templar model with the "ef_arm_mera_0" msh/mmh/phy/met data from your fix-mod present as the last-loaded iteration of the load order. There could, of course, be a lingering conflict that I am failing to see, but removing the "ef_arm_mera_0" msh/mmh/phy/met from your otherwise excellent fix does give the impression that possibly, they produce the wrong model for this specific variant.
Ok, I did a little research and found out that the Improved Atmosphere mod adds Merrill's clothing model called ef_arm_mera. Since my fixpack has the lowest priority in the override folder, the files from Improved Atmosphere overwrite the files from my mod.
Actually, because your folder defaults to LOWERCASE "aaa", it has higher priority than any mod starting with an upper-case letter (as IA defaults to). This is no fault, as such. For your mod to have lowest priority total, it would need to start with a 0 (order is 0-9, A-Z, a-z, not sure where special characters stand though). But glad we're on the same page, and, well, no worries.
Thanks for the advice! I'll lower the priority of my fixpack in the next update (but I don't know when that will be, lol) for better compatibility with retextures for Kirkwall Exports and other mods. Anyway, I'm glad you like my humble work :)
Hello! Unrelated to the mod, but is it okay to request on making an elf compatible version of the same author's mod Armor of the Wardens Burden as well?
Sorry, I don't mod DA2. But you can at least download these two mods (HD Isabela, HD Anders Armour) and find similar retextures for other armors on Nexusmods.
Hello! This mod is so wonderful as I do love the Kirkwall imports. They look so much better now! It's such a relief, as seeing the OG armor textures next to updated hair & face graphics is kind of jarring lol.
Only one problem :( while Morrigan is no longer looking deformed with the new LODS, at a short distance Zev's hands all funky. Glowing & kind of floating away from this body. I shamelessly have him in the Fenris armor. If anyone could help me figure out what's going on, I'd appreaciate it!
Thanks for spotting the bug! Looks like my fixes need another fix, haha :D
Yes, my LOD2 for Fenris' gloves has the wrong material name. I've already fixed that. Please download the hotfix, you can find it in the update files section!
great job. My templar and Meredith armor stopped shining. how can I fix it? It’s interesting that in the inventory the armor shines as before, but in the game it doesn’t Moreover, in early saves the armor shines in general, when you leave orzamar it stops shining
Sorry for the late reply. I don't know how to fix your bug, but you may have a conflict between two mods. Try to renaming my mod folder from aaa KE Fixes and Imroves to zzz KE Fixes and Imroves. This will give it a higher priority.
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Edit - after canceling the download twice and doing it a third time it went instantly? idk really weird but it's working now lol I was honestly curious because there was no way this mod should take this long to transfer haha
There could, of course, be a lingering conflict that I am failing to see, but removing the "ef_arm_mera_0" msh/mmh/phy/met from your otherwise excellent fix does give the impression that possibly, they produce the wrong model for this specific variant.
But glad we're on the same page, and, well, no worries.
Anyway, I'm glad you like my humble work :)
Exceptional mod and very needed.
Only one problem :( while Morrigan is no longer looking deformed with the new LODS, at a short distance Zev's hands all funky. Glowing & kind of floating away from this body. I shamelessly have him in the Fenris armor. If anyone could help me figure out what's going on, I'd appreaciate it!
Looks like my fixes need another fix, haha :D
Yes, my LOD2 for Fenris' gloves has the wrong material name. I've already fixed that. Please download the hotfix, you can find it in the update files section!
It’s interesting that in the inventory the armor shines as before, but in the game it doesn’t
Moreover, in early saves the armor shines
in general, when you leave orzamar it stops shining