About this mod
Script that allows you to spawn any creature from both the base game and DLCs.
- Permissions and credits
- Changelogs
DESCRIPTION:
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Script that allows you to spawn any creature from both the base game and DLCs. Creatures spawned with this script can be optionally assigned as hostile, neutral, or friendly to the player as well as have their creature rank overwritten..
Also includes a second script that allows you to spawn a neutral creature doing a given ambient animation.
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NOTES:
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It isn't possible to summon creatures from outside the module they belong to. For example, you can't summon an awakening creature while playing the base game.
For the animation script, some of the animations start in the neutral position which can make it appear like nothing is happening at first. One example of this is 'priest_blessing'.
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USAGE:
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runscript spawn_cr <Tag> [Group]
<Tag> - Creature tag for the creature to be spawned (See included reference doc for a list of tags)
[Group] - Optional identifier that sets the creature's group to hostile, neutral, or friendly. If empty, the creature's default group will be used
[Rank] - Optional identifier that sets the creature's rank to one of the following values: [invalid|critter|normal|lieutenant|boss|elite_boss|player|weak_normal|one_hit_kill]. If empty, the creature's default rank will be used
runscript spawn_cr_anim <Tag> <Anim>
<Tag> - Creature tag for the creature to be spawned (See included reference doc for a list of tags)
<Anim> - Name of an animation for the creature to play (See included list of animations)
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EXAMPLES:
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Spawn a Qunari Mercenary
runscript spawn_cr orz230cr_qunari
Spawn a hostile Alistair
runscript spawn_cr gen00fl_alistair hostile
Spawn a neutral Bear
runscript spawn_cr ran600cr_bear neutral
Spawn a friendly Archdemon
runscript spawn_cr cli220cr_archdemon friendly
Spawn a hostile Bann Teagan with the "boss" rank
runscript spawn_cr arl110cr_teagan hostile boss
Spawn Bodahn doing the "speaker_lecturer" animation
runscript spawn_cr_anim camp_bodahn speaker_lecturer
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ACKNOWLEDGEMENTS:
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Spawn any creature from DO Origins for being the original inspiration for this mod
pygff for helping me get the list of all of the creatures from the ERF files
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INSTALLATION:
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Unzip the downloaded file and place the "Creature Spawn Script" folder into your override folder.
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UNINSTALLATION:
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Delete the "Creature Spawn Script" folder from your override folder.