Dragon Age: Origins
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mastermahidhar

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31 comments

  1. aicy
    aicy
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    File cmdpending_attackres.ncs appears both in combat  magic fix, and shield block. I suppose they are interchangeable? Thank you in advance.
  2. NinjaReb0rn
    NinjaReb0rn
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    If you are still into modding, I found a few bugs that nobody seems to have tackled so far:
    - Dying in shapeshift form will result in a bug where you resurrect as human but with the model of whatever beast you were shifted into. Opening the inventory seems to fix this though.
    - There is a bugged texture in front of Orzammar, where only half of the raised floor looks correctly. I took a screenshot: https://pasteboard.co/mHlbareoMngu.png
    - Mabari Dominance doesn't apply during the Battle for Redcliffe at night, it only works during the day, except there's nothing to battle then. Link: https://fextralife.com/forums/t85129/glitch-with-mabari-dominance-in-redcliffe/
  3. NinjaReb0rn
    NinjaReb0rn
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    I like most of the fixes, though I must say I had to skip the Stunning Blows part, it's way too overpowered on normal attacks.

    I'm quite sure this one is a problem of description rather than the effect itself. If it were to apply to all hits, then the stun chance should be 10% to 20% tops for it to not feel overpowered.

    Excellent work nevertheless!
  4. stadavan
    stadavan
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    Hi master mahidhar, thanks for these fixes.

    I have a question about technical issues on Dain's fixes. when I scanned it with Duplicate Search Tool
    I saw tons of duplicate conflicts within.  they are mostly in .nss, .ncs, and .gda formats.

    Are they ok to be used together or only choose one ?

    example 1: 
    Bug fixes - Crushing Prison targets friendly is superseded by Tweaks - Crushing Prison disable boss.
    because there is a description mentioned this: '... Contains the fix above; using both isn't needed'
    Clearly choose one only.

    example 2:
    how about Bug fixes - Arrow of Slaying and Bug Fixes - Mighty Blows Slows
    contain the same file combat_h.nss?

    example 3:
    how about a duplicate found in the core folder 
    effect_lucky_h.nss are found in tweaks - Lucky and in the Core folder _Core/Uninstall Checker

    example 4:
    and how about the engineevents_ ... .gda format? there are about 11.  choose one only ?


    Sorry to bother, you seem capable so I put these here.
    any explanation is much appreciated. thanks 
    1. stadavan
      stadavan
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      Hi mastermahidhar, this topic has been covered in Dain's mod comment page. (solved)
      I also use your mod in conjunction to Dain's. Thanks.
    2. mastermahidhar
      mastermahidhar
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      Great to hear. Yeah, Dain offers a lot of variations to his fixes so you can choose.
  5. UfaManRussian
    UfaManRussian
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    You can also think of some of the bugs the other way round: it's not the effects that are wrong, it's the descriptions - while the effects actually reflect the devs' last balancing pass, which probably was performed after the descriptions were written.
    1. mastermahidhar
      mastermahidhar
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      Nah. These issues existed since Day 1.
    2. UfaManRussian
      UfaManRussian
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      I meant the last pre-release pass. From what I've heard, they had like a year of extra time they could dedicate to polishing the game while the console ports were being made.
  6. swordjuggler
    swordjuggler
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    So, if for example, I only want to add shield block fix, do I replace both .nss and .ncs files, or what?
    1. mastermahidhar
      mastermahidhar
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      You don't need the nss file. The NCS file is what you need to use to replace the original with.
    2. swordjuggler
      swordjuggler
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      Thank you! Might I ask what the .nss file is for, then?
    3. Hmarklee
      Hmarklee
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      "You only need the NCS file, but the NSS file as edited source code of the mod is included."
      According to the author of Full XP for the Warden mod

      My understanding is that the file is for modders only.
    4. mastermahidhar
      mastermahidhar
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      Hi,

      So yeah, the NSS file is just the code used in the NCS without any compilation. It's mainly for modders but anyone can just open it and view the code. Even if you don't understand the whole thing it can give you an idea of exact values used for abilities and stuff.
  7. Gresvan
    Gresvan
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    Does replacing the attack resolution files from Dain's also remove that partixular fix? Or are the attack resolution changes included with Combat magic + shield block?
    1. mastermahidhar
      mastermahidhar
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      No. Dain's fix will remain intact.
  8. doru
    doru
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    Shot in the dark here, and I will ask this question on the other three mods comment page, but I have installed this mod and "Qwinn's Ultimate DAO Fixpack v3.52" and "Dain's Fixes", then I've created a new game set on Nightmare difficulty. The game is too easy, really easy, that was not my experience when playing this on the Hard difficulty with no mods applied.

    Question is, the game was ultra hard on Hard with no mods because it was broken or one of these mods I'm using did something to make the game easier?

    I'm in the Redcliff village fight and I've had quite an easy fight, i didn't even used the health potions. had no character dying. On Hard with no mods i was decimated multiple times on that fight.

    Anyone have any clue about this?
    1. SaintOak
      SaintOak
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      Vanilla DAO's skills have a LOT of non functioning aspects to them. Description will state they do something, and yet they don't.
      Dain's Fixes and Forgotten Fixes get these skills working as they should, which means they are as effective as they were intended to be.
      Hence, the easier fights.
      QUDAO does not touch combat.
  9. KarasuRen
    KarasuRen
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    does it work with Qwinn's Ultimate ?
    1. SaintOak
      SaintOak
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      It does.
    2. KarasuRen
      KarasuRen
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      • 3 kudos
      Thanks for answer.
  10. UroshAuberon
    UroshAuberon
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    This sounds fantastic. Thank you so much!
    Any idea why Dain didn't include these fixes? Was it an oversight or was there a reason to skip these?
    1. mastermahidhar
      mastermahidhar
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      • 9 kudos
      You're welcome. If you can, please do test them out and let me know if all is good. It would be good to get confirmation from others.

      About why they didn't get fixed already, If I had to guess I'd say it's balance concerns(Stunning Blows with Stun on all attacks + Combat Magic damage scaled by Spellpower) and abilities just being unpopular(Shield Block and Bear Shape). Same thing happened with Shale's talents(check out my mod for that too).
    2. Naznaczony
      Naznaczony
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      i tested the mod 2 hander warrior is so op now every hit is a stun.I like it haha.
    3. Naznaczony
      Naznaczony
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      lol why this got posted 3 times.sorry about that dunno how to delete this.
    4. mastermahidhar
      mastermahidhar
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      Thanks for letting me know. Stun on EVERY hit? It wasn't happening for me when I tested it. I think you're just too lucky
    5. SaintOak
      SaintOak
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      The reason Dain didn't address Combat Magic and Stunning Blows is because his other mod, More Detailed Tooltips, changes the descriptions to match what the abilities actually do. This takes the opposite route, changing the abilities to match the descriptions.
      As far as Combat Magic, I didn't notice that much difference, but this mod definitely makes 2handed warriors absurdly powerful. I had a tough time against them during testing.

      As for Bear Shape and Shield Block, I can't really say. I'm using these two with Dain's Fixes, More Detailed Tooltips and Shale's Talents - Fixes Only. So far, so good.
    6. SaintOak
      SaintOak
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      Though I imagine Combat Magic would also become overpowered when combined with Spell Might and Spell Wisp stacking.