Dragon Age: Origins

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Bleemak

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Bleemak

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About this mod

Increase the game's level cap to 50 (or optionally to 70) and have up to 8 specialization points and access 12 specialization slots.

Optionally only have up to 8 specialization points while keeping the level cap to 35.

Permissions and credits
V2.0: I've now overhauled the mod to be up to 50! NOTE: not compatible with older versions, requires a new character to work.

Have you downloaded many combat mods, but always thinking how you wanted higher level cap, more specializations and access to more
specializations slots? Then this mod is for you!

The mod now allows you to level up till 50. And it uses the base game xp values for level up! This means you can safely remove this mod during your playthrough if you don't care for it. or install it mid playhrough. No need to start a new game! It can also be used to gain more specialization points during a normal playthrough and removed safely after you have gained all that you want. The amount of tactic points has been increased to 30.

With 6 specialization points -version, you gain them like in vanilla, with levels 7, 14 and 22 and then also with levels 28, 35 and 42.

With 8 specialization points -version, you gain them at levels 5, 10, 15, 20, 25, 30, 36 and 40.

Optionally you can download the files that only give you 6 or 8 specialization points without the increase of level cap.

I haven't touched the vanilla XP gains in any way, so using this at lower levels should not change your gameplay experience.

But wait! What if you have download many different specialization mods, but you can't access them, since the game only shows 8? Well not anymore! Now you can have access to 12 slots, meaning you can make so many combinations! If you have less or more than 12, the empty ones will be grayed out.

Installation: put the files to your override -folder in Documents\BioWare\Dragon Age\packages\core\override. Don't want them anymore? You can remove them safely.

Compatiblity: conflicts with other exptables.gda, properties_LC.gda and cla_data_filler.gda files. Otherwhise has no issues and works with base game and all DLC's/mod campaigns.

For other properties.gda-files, only overwrites the amount of levels, xp, skill/talent/attripute/specialization points you can have. Meaning it
should be compatible with other properties-files in your override. However, this should be loaded last of the files in override. That means when the folders are alphabetical order, this properties-file should be in the last of them (or in toolsetexport -named folder) for the mod to work properly.

If you want to have the specializations I have in my pics, they are from Symoniusmep81 and Offkorn.

If you are interested in older lvl 70 version, details are below:

DO NOTE: The 70 lvl version is incompatible with my lvl 50 version and cannot be used with an existing character. It requires a new character and if you do not want it anymore, your character's XP progression does not go back to vanilla without manually editing your own save file. Use at your own risk.

Spoiler:  
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V 1.4. update: your Warden should now get the specialization points at correct times. Big thanks for Calandrax for the fix!

With this mod, I've increased level cap to 70 and increased the amount of tactic slots to 50 35. You will also level faster, meaning you can use all those wonderful skills you have faster!

Since level cap is increased, you can also choose to have 6 or 8 specialization points. They will added to you from level 7, 14, 21, 28, 35, 42 (and then 50 and 60).

But do note: this will make the game much easier the higher leveled you are. If the game gets too easy for you, you can then download mods that increase difficulty as well (or similar mods to edit enemies like Flash Creatures rescale). I've separated the files, so if you want only to have access to 12 specialization slots, you can download only that.

With 1.3 update I have added an balancing file that makes your character a bit more balanced at higher levels, by cutting the damage and health you gain with each level up by half. Skill points are also not gained as fast now, when using the cla_data_LC -file. So at lower levels you might feel underperforming, so use it at your own risk. Only works for the levels you gain after you installed this, so for best results, use it on a fresh character.

Installation: put the files to your override -folder in Documents\BioWare\Dragon Age\packages\core\override. Don't want them anymore? You can remove them, but your experience bar is still saved to your character, meaning they won't go to old xp system if you remove exptables.gda -file.

THIS MEANS REMOVING EXPTABLE.GDA DOES NOT RETURN YOUR CHARACTER TO OLD VALUES. YOU HAVE TO MANUALLY EDIT YOUR CHARACTER'S EXP, LEVEL, STATS AND SKILLPOINTS USING EITHER TOOLSET OR pyGFF Save editor IF THE GAME STARTS FEELING TOO EASY.


Compatiblity: conflicts with other exptables.gda, cla_data_LC and cla_data_filler.gda files. Otherwhise has no issues and works with base game and all DLC's/mod campaigns.

For other properties.gda-files, only overwrites the amount of levels, xp, skill/talent/attripute/specialization points you can have. Meaning it should be compatible with other properties-files in your override. However, this should be loaded last of the files in override. That means when the folders are alphabetical order, this properties-file should be in the last of them (or in toolsetexport -named folder) for the mod to work properly.