Dragon Age: Origins

File information

Last updated

Original upload

Created by

SpaceAlex

Uploaded by

SpaceAlex

Virus scan

Safe to use

4022 comments

  1. SpaceAlex
    SpaceAlex
    • supporter
    • 102 kudos
    Locked
    Sticky
    Latest main release: IA 2.0 RC1 (released: November 20, 2014)
    Latest fixpack release: IA 2.0 RC1 Fixpack 6 (released: December 14, 2014)
     
    IA 2.0 RC1 Change log:
     
    - All bug fixes from the "IA 2.0. Beta Fixes" are now included in the main file, as well as a plethora of new ones.
    - Added the Awakening expansion changes: almost all items now sport an unique appearance and stats (optional add-on), and NPC's can finally be seen wearing something other than leather armor!
    - Further improved NPC ambient behavior routines in certain modules.
    - Replaced of the female "Apostate Mage clothes" model with a different one. That should fix the CTD's once and for all (at least those that were caused by this model)
    - Included even more new (mostly ports from DA2) weapon and outfit models, which should increase item variety even further.
    - Thanks to the above and other item tweaks, I was able to provide an unique look to even more NPC's.
    - Revised item properties and appearance of dozens of items one last time. I'm really happy with the way they behave now.
    - With the help from "encinodude" and some effort of my own, custom item descriptions finally received some much needed attention.
    - You can now opt to not only use default stats on vanilla items, but also vanilla appearance and material (more details in the ReadMe).
    - The Icons Project (well, at least a portion of it) is now a part of the mod, so you no longer have to worry about missing icons.
    - Fixed several bugs (in dialog and elsewhere) that were there since the game was released but ever fixed.
    - As part of the "Optional Campaign Mods", it's now possible to spare your ears the pain and have Alistair deliver the pre-final battle speech instead of Anora, if Alistair is engaged to Anora and Loghain lives (in all other instances where he is king, he already delivers the speech by default).
    - Another "Optional Campaign Mods" addon deals with Jowan. It is now made possible to release Jowan even if you didn't already do so upon first meeting him. More details on that in the ReadMe!
    - Almost completely revised the ReadMe; it should now be far easier to read and understand--give it a look!
    - Plus much more!

     
    For a detailed list of changes and additions, as always, consult the included ReadMe.
     
    Updates:

    14.12.2014: Fixpack 6 is now live. You can grab it here. In addition to fixing the issues listed below, it also brings about a few new features.
     
    Fixed Bugs:
     
    Fixpack 1: Jowan should no longer appear without a head in the Mage origin.
    Fixpack 1: The Apostate Mage Clothes bug reared its ugly head yet again, even though I was certain replacing the broken model with a different one from the pack would fix the problem. Turns out, the other model is broken as well... *sigh*. To fix it, I replaced all three human female models with a placeholder model until I find out what's causing the crashes.
    Fixpack 2: Merrill appeared naked in the Dalish Elf origin. This has been fixed.
    Fixpack 2: Fixed Anora's missing head during the Landsmeet quest.
    Fixpack 2: Equipping The Superior Dalish Armor and Smuggler's Armor on Sten resulted in his body becoming invisible, since no Qunari model exists for the outfits. By making the armor not available to Sten, this issue is now fixed.
    Fixpack 2: Changed item variation ID's for the two female Dalish Mage Outfits to avoid conflicts with other mods (namely Kirkwall Exports).
    Fixpack 3: Certain items should no longer be missing their icons.
    Fixpack 3: Priests in the Fade's Mage Asunder level should hopefully no longer be missing their clothes.
    Fixpack 3: Herren should no longer appear without clothes in Awakening.
    Fixpack 4: Valenna's Outfit should no longer be invisible. This bug was caused by the recent item variation ID change.
    Fixpack 4: The Armor of Hirol's Defense was invisible if equipped on a dwarf character. This has been fixed.
    Fixpack 4: Even more items were without their icons. This has also been fixed.
    Fixpack 5: Once the PC accepted the Lost Nug quest, the Nugs outside of Orzammar Commons respawned each time you re-entered the area. Additionally, you were able to receive an infinite number of Nugbane crossbows by repeatedly clicking on Boermor after bringing him the 10 nugs requested. This has all been fixed.
    Fixpack 5: You can now successfully lie to Beraht (1 point in Coercion still required) about the items Oskias had on him even if you killed the latter. Previously, you were only able to convince Beraht if you spared Oskias or had more than one point in Coercion skill.
    Fixpack 5: Scout in the Dwarven Noble origin will no longer be wearing items too high on strength requirements.
    Fixpack 5: Evon the Great's armor set was not receiving the intended item set bonus. This has been fixed.
    Fixpack 6: Certain items had the wrong ModelVariation ID set, which resulted in certain items and NPC's being invisible. This has been fixed.
    Fixpack 6: You should now be able to get all of the parts from the Cultist Armored Plate set, no matter which path you take. Previously, you were only able to get the boots if you allowed yourself to get attacked by the Cultists at Lake Calenhad.
    Fixpack 6: Fixed a bug where certain materials wouldn't display properly in-game.
    Fixpack 6: Staff od the Magister Lords should now be more powerful than Magister's Staff in all areas.
     
    New Features:
     
    Fixpack 3: You can now buy the Blood Battlemage's armor at Bodhan's or loot the body of the Blood Mage Leader after defeating him in Denerim.
    Fixpack 3: You may now collect all 10 nugs scattered around Orzammar (searching for them is no longer limited just to Orzammar Commons), which will net you a reward from BoermorNugbane crossbow.
    Fixpack 4: In Redcliffe before the Siege, Lloyd and two militia having a conversation will be standing farther away from militia archers practicing in the courtyard.
    Fixpack 5: Revised stats of several items intended for mages, which are now more focused on the Mage's prime (Magic, Willpower, Defense, itd.) attributes and abilities.
    Fixpack 5: In Leliana's Song DLC, the items you can loot for Silas once you free him from capture have been changed or revised.
     
    Installation: Drag the contents of the zip file to your Improved Atmosphere folder, located in "...Documents\BioWare\Dragon Age\packages\core\override" folder, overwriting the existing files.
     
    Note: For some fixes to work, you will have to load a save from before you entered an area (which contained the bug) for the first time.
  2. Arien674
    Arien674
    • member
    • 3 kudos
    I found two more issues. Despite having compatibility files if available. 

    1) Grey Wardens of Ferelden

    Had a terrible texture issue that made Duncan wear some yellow catsuit. 

    2) Mabari madness  Main file

    Made the dog turn invisible and the game crashed each time i entered the first dog scene. When i used only the texture for the dog it worked.

    3) Sleeping tent mods

    The tent didn’t appear at all.

    When uninstalling this mod, all the bugs were fixed instantly

    It is a real shame. I would love to use this mod, but it’s still incompatible with so many thing. It could use a rework.
  3. Shabalinanton
    Shabalinanton
    • member
    • 0 kudos
    Just started new mage playthrough. I left full mod, didnt remove anything. Installed two dazips from materials.
    Jowan missing a head for some reason...
  4. Juliano
    Juliano
    • member
    • 0 kudos
    I've been stuck for many months in the Alienage -- the game crashes whenever I get the key and note either from the hospice or the apartments then try to leave the area, or when I lockpick my way to the courtyard outside the warehouse, and then fight through the guards then try to enter a building again.

    What file would be causing a conflict and the crash along with it?
  5. nbkxsparco
    nbkxsparco
    • supporter
    • 0 kudos
    Mod just adds more issues to the game, not worth the headaches.
  6. musicaljello42
    musicaljello42
    • member
    • 0 kudos
    Crashed my game several times. Only mod I uninstalled, immediately fixed. 
  7. hentaicrazed
    hentaicrazed
    • member
    • 0 kudos
    Found a bug with this mod pertaining to the "A Missing Child" quest in Redcliffe.

    I read online that you could talk to Kaitlyn about the sword/return it to her and Bevin afterwards, but no matter what dialogue branches I took, the sword did not come up at all (I could convince Bevin to give me the key, and I was able to get the sword, but there were no dialogue options with Kaitlyn about it at the Chantry whatsoever. This was pre-battle).

    After removing the mod and trying it again, the option to do so appeared. A bit of a minor issue I suppose, since it just leads to a small epilogue change. Love the mod otherwise.

    EDIT: After more trial and error, I discovered that this issue is apparently tied to the way that this mod changes the sword itself. By removing folders 1.4 from global and 7.1 from extras, the quest and dialogue options work as intended. I'm guessing that because of the way this mod modifies the sword, the game no longer recognizes that you have it in your inventory (in the context of this quest) and acts as though you didn't get it.

    EDIT #2: Removing those two folders fixed the quest.. but ended up making some NPCs naked xD After more testing though, if you remove every folder out of 1.4 except for the ones labeled "custom," then that fixes the quest (if you remove 7.1 too) without disrobing anyone. Hope this helps anyone else that is unreasonably bothered by this.
    1. Sharptail
      Sharptail
      • member
      • 0 kudos
      Just wanted to drop a comment to say THANK YOU! Just started a new campaign with a new mod setup and bumped into this exact problem.
      Unreasonably bothered is the correct phrase, lol. It was driving me mad, I figured it was a dialogue issue. Thank you so much for pointing me in the right direction.
      Maybe I can help someone else in the future by saying you don't need to delete folders, just the specific files for The Green Blade.
      1.4 -> UTI -> Armors, Weapons (Default) -> gen_im_wep_mel_lsw_rwd.uti - delete this file
      7.1 -> UTI -> Armors, Weapons gen_im_wep_mel_lsw_rwd.uti - delete this file

      These files are The Green Blade, deleting only them fixes the quest without you messing up a bunch of other items in the process.
      This obviously reverts the green blade to its vanilla variant, but then, it's not that amazing of a weapon anyway. I imagine you could restore those files afterwards without any issues if you wanted to.
      So yes, it's definitely a case of the game not recognizing this mod's variant of the sword in the quest.
    2. Jellygrass2245
      Jellygrass2245
      • supporter
      • 3 kudos
      Scroll too far for this fix. More people need to see this whenever they remove 1.4 folders and see naked NPCs around
  8. Cymindel
    Cymindel
    • premium
    • 0 kudos
    If you want to enjoy this mod the way I do DELETE EVERYTHING EXCEPT FOR:  1.2 Materials, 1.3 Tints, 1.4 Items, PC Origins (all or just keep the one you're going to play and delete the rest), 7.1 Modified Item properties, 7.2 Awakening quick items. Keeping these won't cause any issues with other mods as i've discovered. I didn't have to enhance the memory to 4gb, i didn't have to do a lot of extra bs with editing files and what have you. Using Nbaio, Redesigned, dog slot, and a few other mods. No issues, no crashes. Conflict happens when the textures try to overwrite each other infinitely and cause the game to CTD, the armor and weapon adds only that, and the retexture only affects armor and weapons. Not the main game files. Jack up the difficulty to nightmare/hard so you can enjoy all the BEAUTIFUL armors and weapons (main reason I like to keep it) if you don't juice the difficulty up to ATLEAST hard it will sadly be a way too easy of a game. Or add the difficulty booster mod. 
    1. championagain
      championagain
      • member
      • 0 kudos
      I further tested but I still gotten crashes - since there is no deleting posts in NexusMods , this here stays.
  9. TerribleRead
    TerribleRead
    • member
    • 0 kudos
    Hi, is it possible to make the Dwarven Paragon armor compatible wit the dwarf proportion fix?
    https://www.moddb.com/mods/tmp7704/downloads/dwarf-proportions
  10. SilverDoc
    SilverDoc
    • premium
    • 0 kudos
    hello new modder here can someone help me duccan's body (armor) is invisible and i don't know what to do i messed with the mod and now's he's naked i don't know what i'm doing wrong (note i don't have many mods installed so i don't think there's another mod messing with it 
  11. provitamin
    provitamin
    • supporter
    • 0 kudos
    I cant believe this thing is still kicking. Decided after like 5 years to run a oldie DAO playthrough, revisited my modlist and came here. 
    Its good mod, if you are using just this one and no other mods whatsoever.

    For those thinking they are experienced modders and like me thought it would be a good idea to install some mods (literally any) alongside this, get yourself a prety big box of either Xanax, Valium or some such stuff as its literally nightmare and guaranteed ticket to nuthouse. If you value your mental health, avoid this monstrosity at all cost