Hello there. This mod is overriding dain's fixes ranged aim speed fix. With this mod installed haste will continue to slow down the autoattack/aim animation when using a bow/xbow or a mage staff.
Fixed it by editing the GDA file from dain's fixes ranged aim speed, set weapons drawn to 0. And delete the haste row in the GDA file from this mod.
Thanks for pointing that out. I've now added the GDA file for Haste and while I was at it, also checked other GDAs from Dain and found even Power of Blood spells, so those are now added too. Please try it out and let me know if everything works okay.
ok so I tested it a bit and this needs Dain's Fix to work properly but Dain's Fix is incompatible with many other mods, and breaks the game if not properly handled, and therefore has become such a pain. :(
I've added a file that does not require Dain's fixes. You can use that if you want. I see that the other mod you mentioned also changes some other things.
Thank you so much for this. It's such a nuisance, sheathing the weapon every time a mage wants to cast a spell. It's great to be able to finally have this mod without loosing all the fixes Dain otherwise provides for combat. :D
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Use Console and type 'Runscript addtalent 4020' to give yourself the Rogue Backstab ability while retaining your Magic!
Fixed it by editing the GDA file from dain's fixes ranged aim speed, set weapons drawn to 0.
And delete the haste row in the GDA file from this mod.
GDA file for Haste missing?
Thank you!!