Dragon Age: Origins

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Created by

xzfelix

Uploaded by

xzfelix

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About this mod

Change the text colors of different types of damage to look like Dragon Age Inquisition style; Add a secret ability of Physical Damage Immunity.

Permissions and credits
Simply changes the figure colors of different types of damage that is dealt by party members. Specific modification is listed below.

Version 1.1 (2019.3.22)

  • Changes Fire Damage color to #ff5500.
  • Changes Spirit Damage color to #ffeb19.
**By using the console command runscript addtalent 20192019 , you can gain the ability of Physical Damage Immunity!**

Version 1.0
 
Damage Type     Original Color (Hex Value)     Modified Color (Hex Value)
-------------------------------------------------------------------------
Physical        White              #ffffff     Hot Pink           #ff4f99
Fire            Orange Red         #ff6600     Dark Orange        #ff5414
Cold            Sky Blue           #24c4ff     Sky Blue           #24c4ff
Electric        Gold               #ffd427     Purple             #7e42ff
Nature          Chartreuse         #6db200     Green              #00cd00
Spirit          Magenta            #ba00ff     Gold               #cd981d


Installation

Unzip and put the gda file in your override folder.

Notes

In case you want to create your own color combination, here is a brief tutorial:

  • Open the downloaded gda file using Offkorn's GDA file editor - GDApp.
  • The ID column 1,2,3,4,5,8 represents Physical, Fire, Cold, Electric, Nature, Spirit damage type.
  • The Color column represents their decimal values that are converted from hexadecimal values.
  • Use a color pick tool or website to find the hex value of the desired color.
  • Use a calculator to convert the hex value to a decimal value.
  • Input the decimal value to the corresponding cell.
  • Save the gda file to your override folder and you are ready to go.
  • **The Immunity column of the gda file indicates the ability ID you need in order to completely neglect that type of damage. For example, if you set the value to 10003 for the row whose ID=1, then everybody in the game who learns Fireball will be immune to physical damage.**