Dragon Age: Origins
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Ryan Paul Fialcowitz

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RyanFialcowitz

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About this mod

Various changes to the skills & talents in the game.

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Changelogs
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Skill & Talent Overhaul
Version 0.6
By Ryan Paul Fialcowitz

Compatibility
This modification was created for Dragon Age: Origins (v1.05).

Description
1.) The skill trees Stealing & Trap-Making are now rogue talents.

2.) Stealing no longer has a cooldown period.

3.) Holy Smite now uses strength in it's calculations rather than willpower.

4.) The mana draining & subsequent spirit damage caused by Holy Smite are no longer reduced. Previously, they were reduced by sixty percent & fifty percent respectively.

5.) Warriors no longer have access to the archery & dual wielding talents.

6.) Do the above change the talents will have lower requirements as per Lower Requirements For Awakening Skills from Runecrafting Supplies For Bodahn (https://www.nexusmods.com/dragonage/mods/1036?tab=description).

7.) Rangers may now maintain all of their summoned animals simultaneously.

8.) Ranger summons no longer have a cooldown.

Changelog
Version 0.0
1.) Initial release.

Version 0.1
1.) The files now come in a folder.

2.) Restricted warrior access to archery & dual wielding talents.

3.) Lowered the requirements of said talents.

Version 0.2
1.) Fixed incorrect guitypes which caused the stealing ability tree to not appear.

Version 0.3
1.) Fixed incorrect abilitytypes which caused the stealing ability tree to not appear.

Version 0.4
1.) Changed the Trap-Making skill tree into a rogue talent tree.

Version 0.5
1.) Fixed incorrect cooldown values for the steal talent tree.

Version 0.6
1.) Allowed rangers to maintain all of their summons simultaneously.

2.) Removed cooldown on ranger summons.

Installation
Copy the contents of this archive into your My Documents Dragon Age: Origins Override folder.